Beispiel #1
0
 /// <summary>
 /// adds an EntitySystem processor to the scene
 /// </summary>
 /// <returns>The processor.</returns>
 /// <param name="processor">Processor.</param>
 public EntitySystem addEntityProcessor(EntitySystem processor)
 {
     processor.scene = this;
     entityProcessors.add(processor);
     return(processor);
 }
Beispiel #2
0
 /// <summary>
 /// removes an EntitySystem processor from the scene
 /// </summary>
 /// <param name="processor">Processor.</param>
 public void RemoveEntityProcessor(EntitySystem processor)
 {
     EntityProcessors.Remove(processor);
 }
Beispiel #3
0
 /// <summary>
 /// adds an EntitySystem processor to the scene
 /// </summary>
 /// <returns>The processor.</returns>
 /// <param name="processor">Processor.</param>
 public EntitySystem AddEntityProcessor(EntitySystem processor)
 {
     processor.Scene = this;
     EntityProcessors.Add(processor);
     return(processor);
 }
Beispiel #4
0
 /// <summary>
 /// Removes an EntitySystem processor from the scene
 /// </summary>
 /// <param name="processor">Processor.</param>
 public void removeEntityProcessor(EntitySystem processor)
 {
     entityProcessors.remove(processor);
 }
 public void remove(EntitySystem processor)
 {
     _processors.Remove(processor);
 }
 public void add(EntitySystem processor)
 {
     _processors.Add(processor);
 }