warn() private method

private warn ( string format ) : void
format string
return void
Beispiel #1
0
        internal void begin()
        {
            if (_renderers.length == 0)
            {
                addRenderer(new DefaultRenderer());
                Debug.warn("Scene has begun with no renderer. A DefaultRenderer was added automatically so that something is visible.");
            }

            Physics.reset();

            // prep our render textures
            updateResolutionScaler();
            Core.graphicsDevice.setRenderTarget(_sceneRenderTarget);

            if (entityProcessors != null)
            {
                entityProcessors.begin();
            }
            Core.emitter.addObserver(CoreEvents.GraphicsDeviceReset, onGraphicsDeviceReset);

            _didSceneBegin = true;
            onStart();
        }
        public static bool areParametersValid(ParameterInfo[] parameters)
        {
            if (parameters.Length == 0)
            {
                return(true);
            }

            if (parameters.Length > 1)
            {
                Debug.warn($"method {parameters[0].Member.Name} has InspectorCallableAttribute but it has more than 1 parameter");
                return(false);
            }

            var paramType = parameters[0].ParameterType;

            if (paramType == typeof(int) || paramType == typeof(float) || paramType == typeof(string) || paramType == typeof(bool))
            {
                return(true);
            }

            Debug.warn($"method {parameters[0].Member.Name} has InspectorCallableAttribute but it has an invalid paraemter type {paramType}");

            return(false);
        }
Beispiel #3
0
 public static void applyChanges()
 {
     //_graphicsManager.ApplyChanges();
     Debug.warn("noop. applyChanges doesnt work properly on OS X. It causes a crash with no stack trace due to a MonoGame bug.");
 }
Beispiel #4
0
        /// <summary>
        /// gets an Inspector subclass that can handle valueType. If no default Inspector is available the memberInfo custom attributes
        /// will be checked for the CustomInspectorAttribute.
        /// </summary>
        /// <returns>The inspector for type.</returns>
        /// <param name="valueType">Value type.</param>
        /// <param name="memberInfo">Member info.</param>
        protected static Inspector getInspectorForType(Type valueType, object target, MemberInfo memberInfo)
        {
            // built-in types
            if (valueType == typeof(int))
            {
                return(new IntInspector());
            }
            if (valueType == typeof(float))
            {
                return(new FloatInspector());
            }
            if (valueType == typeof(bool))
            {
                return(new BoolInspector());
            }
            if (valueType == typeof(string))
            {
                return(new StringInspector());
            }
            if (valueType == typeof(Vector2))
            {
                return(new Vector2Inspector());
            }
            if (valueType == typeof(Color))
            {
                return(new ColorInspector());
            }
            if (valueType.GetTypeInfo().IsEnum)
            {
                return(new EnumInspector());
            }
            if (valueType.GetTypeInfo().IsValueType)
            {
                return(new StructInspector());
            }

            // check for custom inspectors before checking Nez types in case a subclass implemented one
            var customInspectorType = valueType.GetTypeInfo().GetCustomAttribute <CustomInspectorAttribute>();

            if (customInspectorType != null)
            {
                if (customInspectorType.inspectorType.GetTypeInfo().IsSubclassOf(typeof(Inspector)))
                {
                    return((Inspector)Activator.CreateInstance(customInspectorType.inspectorType));
                }
                Debug.warn($"found CustomInspector {customInspectorType.inspectorType} but it is not a subclass of Inspector");
            }

            // Nez types
            if (valueType == typeof(Material))
            {
                return(getMaterialInspector(target));
            }
            if (valueType.GetTypeInfo().IsSubclassOf(typeof(Effect)))
            {
                return(getEffectInspector(target, memberInfo));
            }

            //Debug.log( $"no inspector for type {valueType}" );

            return(null);
        }