public (SplineDirection Direction, uint Point)? GetNextPoint(SplineTypeBase type, SplineDirection direction, uint point)
        {
            if (point == type.TopReverseIndex)
            {
                return(null);
            }

            return(direction, point - 1u);
        }
Beispiel #2
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        public (SplineDirection Direction, uint Point)? GetNextPoint(SplineTypeBase type, SplineDirection direction, uint point)
        {
            if (point == type.TopIndex)
            {
                return(direction, type.BottomIndex);
            }

            return(direction, point + 1u);
        }
        public (SplineDirection Direction, uint Point)? GetNextPoint(SplineTypeBase type, SplineDirection direction, uint point)
        {
            if (direction == SplineDirection.Forward && point == type.TopIndex)
            {
                return(SplineDirection.Backward, type.BottomReverseIndex);
            }
            if (direction == SplineDirection.Backward && point == type.TopReverseIndex)
            {
                return(SplineDirection.Forward, type.BottomIndex);
            }

            return(direction, direction == SplineDirection.Forward ? point + 1 : point - 1);
        }