Beispiel #1
0
        //public static readonly Dictionary<string, object> statCodes = new Dictionary<string, object>() {

        //	// Gravity
        //	{ "gravity", "How strong does gravity apply to the character? Default value is 0.5" },

        //	// Abilities
        //	{ "fast-cast", "Is the character able to use weapons and powers faster than usual? Set to TRUE or FALSE." },
        //	{ "shell-mastery", "Is the character given special protection against shell damage? Set to TRUE or FALSE." },
        //	{ "safe-above", "Is the character protected from damage from above? Set to TRUE or FALSE." },
        //	{ "damage-above", "Does the character cause extra damage to objects above? Set to TRUE or FALSE." },

        //	// Wound Stats
        //	{ "maxhealth", "What is the maximum amount of health the character can possess? Default value is 3." },
        //	{ "maxarmor", "What is the maximum amount of armor the character can possess? Default value is 3." },
        //};

        public static void CheatStatWall()
        {
            string currentIns = ConsoleTrack.GetArgAsString();

            ConsoleTrack.PrepareTabLookup(wallStatCodes, currentIns, "Assign wall-related stats for the character.");

            // If the stat instruction is a full word, then we can indicate that it's time to provide additional help text:
            if (wallStatCodes.ContainsKey(currentIns))
            {
                ConsoleTrack.possibleTabs = "";
                ConsoleTrack.helpText     = wallStatCodes[currentIns].ToString();
            }

            if (ConsoleTrack.activate)
            {
                Character character = ConsoleTrack.character;

                // Abilities
                if (currentIns == "can-wall-jump")
                {
                    bool boolVal = ConsoleTrack.GetArgAsBool(); character.stats.CanWallJump = boolVal; character.stats.CanWallSlide = boolVal;
                }
                else if (currentIns == "can-grab")
                {
                    character.stats.CanWallGrab = ConsoleTrack.GetArgAsBool();
                }
                else if (currentIns == "can-slide")
                {
                    character.stats.CanWallSlide = ConsoleTrack.GetArgAsBool();
                }

                // Wall Jumping
                else if (currentIns == "jump-duration")
                {
                    character.stats.WallJumpDuration = (byte)Math.Round(ConsoleTrack.GetArgAsFloat());
                }
                else if (currentIns == "jump-strength")
                {
                    character.stats.WallJumpXStrength = (byte)Math.Round(ConsoleTrack.GetArgAsFloat());
                }
                else if (currentIns == "jump-height")
                {
                    character.stats.WallJumpYStrength = (byte)Math.Round(ConsoleTrack.GetArgAsFloat());
                }
            }
        }
Beispiel #2
0
        public static void CheatCodeStats()
        {
            string statIns = ConsoleTrack.GetArgAsString();

            ConsoleTrack.PrepareTabLookup(statCodes, statIns, "Assign stats for the character.");

            // If the stat instruction is a full word, then we can indicate that it's time to provide additional help text:
            if (statCodes.ContainsKey(statIns))
            {
                if (statCodes[statIns] is Action[])
                {
                    (statCodes[statIns] as Action[])[0].Invoke();
                    return;
                }

                ConsoleTrack.possibleTabs = "";
                ConsoleTrack.helpText     = statCodes[statIns].ToString();
            }

            if (ConsoleTrack.activate)
            {
                Character character = ConsoleTrack.character;

                // Reset All Stats
                if (statIns == "reset-all")
                {
                    character.stats.ResetCharacterStats();
                }

                // Gravity
                if (statIns == "gravity")
                {
                    character.stats.BaseGravity = FInt.Create(ConsoleTrack.GetArgAsFloat());
                }

                // Abilities
                else if (statIns == "fast-cast")
                {
                    character.stats.CanFastCast = ConsoleTrack.GetArgAsBool();
                }
                else if (statIns == "shell-mastery")
                {
                    character.stats.ShellMastery = ConsoleTrack.GetArgAsBool();
                }
                else if (statIns == "safe-above")
                {
                    character.stats.SafeVsDamageAbove = ConsoleTrack.GetArgAsBool();
                }
                else if (statIns == "damage-above")
                {
                    character.stats.InflictDamageAbove = ConsoleTrack.GetArgAsBool();
                }

                // Wound Stats
                else if (statIns == "maxhealth")
                {
                    character.wounds.WoundMaximum = (byte)ConsoleTrack.GetArgAsInt();
                }
                else if (statIns == "maxarmor")
                {
                    character.wounds.WoundMaximum = (byte)ConsoleTrack.GetArgAsInt();
                }
            }
        }