Beispiel #1
0
        public static async Task <string> WorldPublishRequest(string worldId)
        {
            // Make sure the world is owned, i.e. it has the "__#" format.
            if (worldId != "__WORLD")
            {
                UIHandler.AddNotification(UIAlertType.Error, "Invalid World", "You can only publish your own world. Access it in the Main Menu.", 300);
                return("fail");
            }

            // Make sure we have the world loaded:
            if (Systems.handler.worldContent == null || Systems.handler.worldContent.worldId != worldId)
            {
                UIHandler.AddNotification(UIAlertType.Error, "Invalid World", "The world did not have a valid ID, or was not loaded correctly.", 300);
                return("fail");
            }

            UIHandler.AddNotification(UIAlertType.Warning, "Publishing World", "Please wait while we attempt to publish your world...", 180);

            // All checks have passed. Attempt to publish the world.
            try {
                // Attach Login Cookies
                WebHandler.AttachLoginCookiesToRequest(GameValues.CreoAPI);

                // Run the World Post
                StringContent content  = new StringContent(JsonConvert.SerializeObject(Systems.handler.worldContent.data), Encoding.UTF8, "application/json");
                var           response = await Systems.httpClient.PostAsync(GameValues.CreoAPI + "world/" + worldId, content);

                string responseStr = await response.Content.ReadAsStringAsync();

                WorldAPIFormat json = JsonConvert.DeserializeObject <WorldAPIFormat>(responseStr);

                if (json.success == false)
                {
                    if (json.reason is string)
                    {
                        UIHandler.AddNotification(UIAlertType.Error, "Unable to Publish", json.reason, 300);
                    }
                    return("fail");
                }
                else
                {
                    WebHandler.ResponseMessage = "";
                }

                UIHandler.AddNotification(UIAlertType.Success, "World Published", "World Code: " + json.worldId, 3000);

                return(responseStr);
            } catch (Exception ex) {
                return("fail");
            }
        }
Beispiel #2
0
        public static async Task <string> LevelPublishRequestAsync(string levelId)
        {
            // Must be logged in:
            if (!WebHandler.IsLoggedIn())
            {
                return("fail");
            }

            // Make sure we have the level loaded:
            if (Systems.handler.levelContent == null || Systems.handler.levelContent.levelId != levelId)
            {
                UIHandler.AddNotification(UIAlertType.Error, "Level Not Loaded", "The level did not load correctly. Unable to publish.", 300);
                return("fail");
            }

            // Make sure the level is owned, i.e. it has the "__#" format.
            if (levelId.IndexOf("__") != 0)
            {
                UIHandler.AddNotification(UIAlertType.Error, "Invalid Access", "You can only publish levels that are stored on the \"My Levels\" screen.", 300);
                return("fail");
            }

            string testId = levelId.Replace("__", "");

            bool success = byte.TryParse(testId, out byte levelNum);

            if (!success)
            {
                UIHandler.AddNotification(UIAlertType.Error, "Invalid Format", "The level file was formatted incorrectly. Cannot publish.", 300);
                return("fail");
            }

            if (levelNum > GameValues.MaxLevelsAllowedPerUser)
            {
                UIHandler.AddNotification(UIAlertType.Error, "Exceeds Allowance", "Can only publish up to " + GameValues.MaxLevelsAllowedPerUser + " levels. This level (#" + levelNum + ") is invalid.", 300);
                return("fail");
            }

            UIHandler.AddNotification(UIAlertType.Warning, "Publishing Level", "Please wait while we attempt to publish your level...", 180);

            // All checks have passed. Attempt to publish the level.
            try {
                // Attach Login Cookies
                WebHandler.AttachLoginCookiesToRequest(GameValues.CreoAPI);

                // Run the Level Post
                StringContent content  = new StringContent(JsonConvert.SerializeObject(Systems.handler.levelContent.data), Encoding.UTF8, "application/json");
                var           response = await Systems.httpClient.PostAsync(GameValues.CreoAPI + "level/" + levelNum, content);

                string responseStr = await response.Content.ReadAsStringAsync();

                LevelAPIFormat json = JsonConvert.DeserializeObject <LevelAPIFormat>(responseStr);

                if (json.success == false)
                {
                    if (json.reason is string)
                    {
                        UIHandler.AddNotification(UIAlertType.Error, "Unable to Publish", json.reason, 300);
                    }
                    return("fail");
                }
                else
                {
                    WebHandler.ResponseMessage = "";
                }

                UIHandler.AddNotification(UIAlertType.Success, "Level Published", "Level Code: " + json.levelId, 3000);

                return(responseStr);
            } catch (Exception ex) {
                return("fail");
            }
        }