This class encapsulates the data and the operations presented by UI elements that display the setup for State of Decay game mode.
Inheritance: SetupBaseVM
        /// <summary>
        /// Performs the initial setup for the game mode being created.
        /// </summary>
        /// <param name="p_dlgShowView">The delegate to use to display a view.</param>
        /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param>
        /// <returns><c>true</c> if the setup completed successfully;
        /// <c>false</c> otherwise.</returns>
        public bool PerformInitialSetup(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage)
        {
            if (EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] == null)
            {
                EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] = new PerGameModeSettings <object>();
            }

            StateOfDecaySetupVM vmlSetup = new StateOfDecaySetupVM(EnvironmentInfo, GameModeDescriptor);
            SetupForm           frmSetup = new SetupForm(vmlSetup);

            if (((DialogResult)p_dlgShowView(frmSetup, true)) == DialogResult.Cancel)
            {
                return(false);
            }
            return(vmlSetup.Save());
        }
 /// <summary>
 /// A simple constructor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_vmlViewModel">The view model that provides the data and operations for this view.</param>
 public SetupForm(StateOfDecaySetupVM p_vmlViewModel)
     : this()
 {
     ViewModel = p_vmlViewModel;
 }
Beispiel #3
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 /// <summary>
 /// A simple constructor that initializes the object with the given values.
 /// </summary>
 /// <param name="p_vmlViewModel">The view model that provides the data and operations for this view.</param>
 public SetupForm(StateOfDecaySetupVM p_vmlViewModel)
     : this()
 {
     ViewModel = p_vmlViewModel;
 }
        /// <summary>
        /// Performs the initial setup for the game mode being created.
        /// </summary>
        /// <param name="p_dlgShowView">The delegate to use to display a view.</param>
        /// <param name="p_dlgShowMessage">The delegate to use to display a message.</param>
        /// <returns><c>true</c> if the setup completed successfully;
        /// <c>false</c> otherwise.</returns>
        public bool PerformInitialSetup(ShowViewDelegate p_dlgShowView, ShowMessageDelegate p_dlgShowMessage)
        {
            if (EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] == null)
                EnvironmentInfo.Settings.CustomGameModeSettings[GameModeDescriptor.ModeId] = new PerGameModeSettings<object>();

            StateOfDecaySetupVM vmlSetup = new StateOfDecaySetupVM(EnvironmentInfo, GameModeDescriptor);
            SetupForm frmSetup = new SetupForm(vmlSetup);
            if (((DialogResult)p_dlgShowView(frmSetup, true)) == DialogResult.Cancel)
                return false;
            return vmlSetup.Save();
        }