Beispiel #1
0
        /// <summary>
        /// Update the tweening factor and call the virtual update function.
        /// </summary>

        protected void DoUpdate()
        {
            float delta = ignoreTimeScale && !useFixedUpdate ? Time.unscaledDeltaTime : Time.deltaTime;
            float time  = ignoreTimeScale && !useFixedUpdate ? Time.unscaledTime : Time.time;

            if (!mStarted)
            {
                delta      = 0;
                mStarted   = true;
                mStartTime = time + delay;
            }

            if (time < mStartTime)
            {
                return;
            }

            // Advance the sampling factor
            mFactor += (duration == 0f) ? 1f : amountPerDelta * delta * timeScale;

            // Loop style simply resets the play factor after it exceeds 1.
            if (style == Style.Loop)
            {
                if (mFactor > 1f)
                {
                    mFactor -= Mathf.Floor(mFactor);
                }
            }
            else if (style == Style.PingPong)
            {
                // Ping-pong style reverses the direction
                if (mFactor > 1f)
                {
                    mFactor         = 1f - (mFactor - Mathf.Floor(mFactor));
                    mAmountPerDelta = -mAmountPerDelta;
                }
                else if (mFactor < 0f)
                {
                    mFactor         = -mFactor;
                    mFactor        -= Mathf.Floor(mFactor);
                    mAmountPerDelta = -mAmountPerDelta;
                }
            }

            // If the factor goes out of range and this is a one-time tweening operation, disable the script
            if ((style == Style.Once) && (duration == 0f || mFactor > 1f || mFactor < 0f))
            {
                mFactor = Mathf.Clamp01(mFactor);
                Sample(mFactor, true);
                enabled = false;

                if (current != this)
                {
                    UITweener before = current;
                    current = this;

                    if (onFinished != null)
                    {
                        mTemp      = onFinished;
                        onFinished = new List <EventDelegate>();

                        // Notify the listener delegates
                        EventDelegate.Execute(mTemp);

                        // Re-add the previous persistent delegates
                        for (int i = 0; i < mTemp.Count; ++i)
                        {
                            EventDelegate ed = mTemp[i];
                            if (ed != null && !ed.oneShot)
                            {
                                EventDelegate.Add(onFinished, ed, ed.oneShot);
                            }
                        }
                        mTemp = null;
                    }

                    // Deprecated legacy functionality support
                    if (eventReceiver != null && !string.IsNullOrEmpty(callWhenFinished))
                    {
                        eventReceiver.SendMessage(callWhenFinished, this, SendMessageOptions.DontRequireReceiver);
                    }

                    current = before;
                }
            }
            else
            {
                Sample(mFactor, false);
            }
        }