public override void PixBltPixelBuffer24(GDIDIBSection fPixMap, int x, int y)
        {
            MemoryStream ms = new MemoryStream();
            PixelAccessorBGRb accessor = new PixelAccessorBGRb(fPixMap.Width, fPixMap.Height, fPixMap.Orientation, fPixMap.Pixels);

            // 2. Run length encode the image to a memory stream
            NewTOAPIA.Imaging.TargaRunLengthCodec rlc = new NewTOAPIA.Imaging.TargaRunLengthCodec();
            rlc.Encode(accessor, ms);

            // 3. Get the bytes from the stream
            byte[] imageBytes = ms.GetBuffer();
            int dataLength = (int)imageBytes.Length;

            // 4. Allocate a buffer chunk to accomodate the bytes, plus some more
            BufferChunk chunk = new BufferChunk(dataLength + 128);

            // 5. Put the command, destination, and data size into the buffer first
            chunk += (int)UICommands.PixBltRLE;
            ChunkUtils.Pack(chunk, x, y);
            ChunkUtils.Pack(chunk, accessor.Width, accessor.Height);
            chunk += dataLength;

            // 6. Put the image bytes into the chunk
            chunk += imageBytes;


            // 6. Finally, send the packet
            SendCommand(chunk);
        }
        public  BufferChunk EncodeBGRb(PixelAccessor<BGRb> accessor, int x, int y)
        {
            MemoryStream ms = new MemoryStream();

            // 2. Run length encode the image to a memory stream
            NewTOAPIA.Imaging.TargaRunLengthCodec rlc = new NewTOAPIA.Imaging.TargaRunLengthCodec();
            rlc.Encode(accessor, ms);

            // 3. Get the bytes from the stream
            byte[] imageBytes = ms.GetBuffer();
            int dataLength = (int)imageBytes.Length;

            // 4. Allocate a buffer chunk to accomodate the bytes, plus some more
            BufferChunk chunk = new BufferChunk(dataLength + 128);

            // 5. Put the command, destination, and data size into the buffer first
            chunk += (int)UICommands.PixBltRLE;
            ChunkUtils.Pack(chunk, x, y);
            ChunkUtils.Pack(chunk, accessor.Width, accessor.Height);
            chunk += dataLength;

            // 6. Put the image bytes into the chunk
            chunk += imageBytes;


            // 7. Finally, return the packet
            return chunk;
        }