Beispiel #1
0
        public override void DeSpawn(DestroyMode mode = DestroyMode.Vanish)
        {
            Map map = Map;

            base.DeSpawn(mode);
            List <Lord> lords = map.lordManager.lords;

            for (int i = 0; i < lords.Count; i++)
            {
                lords[i].ReceiveMemo(MemoDeSpawned);
            }
            RatkinTunnelUtility.Notify_TunnelDespawned(this, map);
        }
        protected override bool CanFireNowSub(IncidentParms parms)
        {
            Map     map = (Map)parms.target;
            IntVec3 intVec;

            return(base.CanFireNowSub(parms) && Find.FactionManager.FirstFactionOfDef(RatkinFactionDefOf.Rakinia).HostileTo(Faction.OfPlayer) && (RatkinTunnelUtility.TotalSpawnedTunnelCount(map) < 2) && RatkinTunnelCellFinder.FindPowerPlantNearCell(out intVec, map));
        }