Beispiel #1
0
 private void EnterNextState()
 {
     if (mLocalFileListHasChange)
     {
         string        fileOpeError = string.Empty;
         FileErrorCode result       = FileOperateUtils.TryFileWrite(delegate() {
             string fileContent  = FileListUtils.FileListToString(mSynchronizeData.persistentFileListDic);
             string relativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.FileListFileName, string.Empty);
             GameMain.Instance.FileOperateMgr.WriteTextFile(relativePath, fileContent, false);
         }, out fileOpeError);
         if (FileErrorCode.Null != result)
         {
             mErrorHandler.Invoke(result, "Write filelist");
             return;
         }
     }
     if (mSynchronizeData.needDownloadSet.Count > 0)
     {
         mNextHandler.Invoke(FileDownloadStateId.DownLoadFile);
     }
     else
     {
         mNextHandler.Invoke(FileDownloadStateId.WritePersistentVersionFile);
     }
 }
        /// <summary>
        /// 把文件列表和Version信息同步到硬盘
        /// </summary>
        private void SyncInfoToHardDisk()
        {
            string fileOpeError = string.Empty;
            string fileListMd5  = string.Empty;
            //同步Version信息
            FileErrorCode result = FileOperateUtils.TryFileWrite(delegate() {
                string fileContent  = FileListUtils.FileListToString(mSynchronizeData.persistentFileListDic);
                fileListMd5         = Utils.MD5(fileContent);
                string relativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.FileListFileName, string.Empty);
                GameMain.Instance.FileOperateMgr.WriteTextFile(relativePath, fileContent, false);
            }, out fileOpeError);

            //同步文件列表信息
            if (FileErrorCode.Null == result)
            {
                mSynchronizeData.localVersionInfo.persistentMd5 = fileListMd5;
                result = FileOperateUtils.TryFileWrite(delegate() {
                    string fileContent  = Newtonsoft.Json.JsonConvert.SerializeObject(mSynchronizeData.localVersionInfo);
                    string relativePath = FileSystemUtils.GetFileRelativePath(FileDownloadData.VersionFileName, string.Empty);
                    GameMain.Instance.FileOperateMgr.WriteTextFile(relativePath, fileContent, false);
                }, out fileOpeError);

                if (FileErrorCode.Null == result)
                {
                    mHdlNextState.Invoke(FileDownloadStateId.LoadStreamingFileList);
                }
                else
                {
                    mHdlError.Invoke(result, "Version info");
                }
            }
            else
            {
                mHdlError.Invoke(result, "FileList info");
            }
        }