Beispiel #1
0
        public static void Init()
        {
            string        name          = "Fun Guy";
            string        resourcePath  = "NevernamedsItems/Resources/Companions/FunGuy/funguy_icon";
            GameObject    gameObject    = new GameObject();
            CompanionItem companionItem = gameObject.AddComponent <FunGuy>();

            ItemBuilder.AddSpriteToObject(name, resourcePath, gameObject);
            string shortDesc = "Myc-inda Fella";
            string longDesc  = "This young fungun has become dissilusioned with the ways of the Gungeon. Or at least, it seems that way. It's unclear if it really knows what's going on.";

            companionItem.SetupItem(shortDesc, longDesc, "nn");
            companionItem.quality       = PickupObject.ItemQuality.C;
            companionItem.CompanionGuid = FunGuy.guid;
            FunGuy.BuildPrefab();

            synergyFungusProj = UnityEngine.Object.Instantiate <Projectile>((PickupObjectDatabase.GetById(86) as Gun).DefaultModule.projectiles[0]);
            synergyFungusProj.gameObject.MakeFakePrefab();
            synergyFungusProj.SetProjectileSpriteRight("yellowtriangleproj_001", 19, 17, true, tk2dBaseSprite.Anchor.MiddleCenter, 9, 9);
            FungoRandomBullets orAddComponent = synergyFungusProj.gameObject.GetOrAddComponent <FungoRandomBullets>();

            synergyFungusProj.baseData.speed *= 0.2f;
            synergyFungusProj.baseData.damage = 12.5f;
            PierceProjModifier pierce = synergyFungusProj.gameObject.AddComponent <PierceProjModifier>();

            pierce.penetration          = 1;
            pierce.penetratesBreakables = true;
            synergyFungusProj.gameObject.AddComponent <PierceDeadActors>();
            synergyFungusProj.pierceMinorBreakables = true;
            synergyFungusProj.AnimateProjectile(new List <string> {
                "yellowtriangleproj_001",
                "yellowtriangleproj_002",
                "yellowtriangleproj_003",
                "yellowtriangleproj_004",
            }, 10, true, new List <IntVector2> {
                new IntVector2(19, 17),
                new IntVector2(19, 17),
                new IntVector2(19, 17),
                new IntVector2(19, 17),
            },
                                                AnimateBullet.ConstructListOfSameValues(true, 4),
                                                AnimateBullet.ConstructListOfSameValues(tk2dBaseSprite.Anchor.MiddleCenter, 4),
                                                AnimateBullet.ConstructListOfSameValues(true, 4),
                                                AnimateBullet.ConstructListOfSameValues(false, 4),
                                                AnimateBullet.ConstructListOfSameValues <Vector3?>(null, 4),
                                                AnimateBullet.ConstructListOfSameValues <IntVector2?>(new IntVector2(9, 9), 4),
                                                AnimateBullet.ConstructListOfSameValues <IntVector2?>(new IntVector2(5, 3), 4),
                                                AnimateBullet.ConstructListOfSameValues <Projectile>(null, 4));
        }
Beispiel #2
0
        public override void PostProcessProjectile(Projectile projectile)
        {
            if (projectile.Owner is PlayerController)
            {
                PlayerController owner = projectile.Owner as PlayerController;
                if (owner != null)
                {
                    if (owner.PlayerHasActiveSynergy("Hunter Spores"))
                    {
                        FungoRandomBullets bulletmod = projectile.GetComponent <FungoRandomBullets>();
                        if (bulletmod != null)
                        {
                            bulletmod.HasSynergyHunterSpores = true;
                        }
                    }
                    if (owner.PlayerHasActiveSynergy("Myshellium"))
                    {
                        projectile.baseData.damage *= 2;
                    }
                }
            }

            base.PostProcessProjectile(projectile);
        }
Beispiel #3
0
        public static void Add()
        {
            Gun gun = ETGMod.Databases.Items.NewGun("Fungo Cannon", "fungocannon");

            Game.Items.Rename("outdated_gun_mods:fungo_cannon", "nn:fungo_cannon");
            var behav = gun.gameObject.AddComponent <FungoCannon>();

            behav.preventNormalFireAudio   = true;
            behav.preventNormalReloadAudio = true;
            gun.SetShortDescription("PLOOMPH");
            gun.SetLongDescription("A mutated fungun from the Oubliette." + "\n\nThough horrific genetic anomalies have stripped it of it's face and legs, it still retains it's deadly spores.");
            gun.SetupSprite(null, "fungocannon_idle_001", 8);

            gun.SetAnimationFPS(gun.shootAnimation, 12);
            gun.SetAnimationFPS(gun.chargeAnimation, 6);
            gun.gunClass = GunClass.CHARGE;
            for (int i = 0; i < 20; i++)
            {
                gun.AddProjectileModuleFrom(PickupObjectDatabase.GetById(86) as Gun, true, false);
            }

            //GUN STATS
            foreach (ProjectileModule mod in gun.Volley.projectiles)
            {
                mod.ammoCost            = 1;
                mod.shootStyle          = ProjectileModule.ShootStyle.Charged;
                mod.sequenceStyle       = ProjectileModule.ProjectileSequenceStyle.Random;
                mod.cooldownTime        = 1f;
                mod.angleVariance       = 360f;
                mod.numberOfShotsInClip = 5;
                Projectile projectile = UnityEngine.Object.Instantiate <Projectile>(mod.projectiles[0]);
                mod.projectiles[0] = projectile;
                projectile.gameObject.SetActive(false);
                FakePrefab.MarkAsFakePrefab(projectile.gameObject);
                UnityEngine.Object.DontDestroyOnLoad(projectile);
                projectile.SetProjectileSpriteRight("enemystylespore_projectile", 14, 14, true, tk2dBaseSprite.Anchor.MiddleCenter, 14, 14);
                FungoRandomBullets orAddComponent = projectile.gameObject.GetOrAddComponent <FungoRandomBullets>();
                projectile.baseData.speed  *= 0.2f;
                projectile.baseData.damage *= 2f;
                if (mod != gun.DefaultModule)
                {
                    mod.ammoCost = 0;
                }

                ProjectileModule.ChargeProjectile chargeProj = new ProjectileModule.ChargeProjectile
                {
                    Projectile = projectile,
                    ChargeTime = 0.5f,
                };
                mod.chargeProjectiles = new List <ProjectileModule.ChargeProjectile> {
                    chargeProj
                };
            }

            gun.DefaultModule.ammoType       = GameUIAmmoType.AmmoType.CUSTOM;
            gun.DefaultModule.customAmmoType = CustomClipAmmoTypeToolbox.AddCustomAmmoType("FungoCannon Bullets", "NevernamedsItems/Resources/CustomGunAmmoTypes/fungocannon_clipfull", "NevernamedsItems/Resources/CustomGunAmmoTypes/fungocannon_clipempty");

            gun.reloadTime = 1.4f;
            gun.SetBaseMaxAmmo(200);
            gun.quality = PickupObject.ItemQuality.C;

            gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.chargeAnimation).wrapMode  = tk2dSpriteAnimationClip.WrapMode.LoopSection;
            gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.chargeAnimation).loopStart = 1;

            gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames[0].eventAudio   = "Play_ENM_mushroom_cloud_01";
            gun.GetComponent <tk2dSpriteAnimator>().GetClipByName(gun.shootAnimation).frames[0].triggerEvent = true;

            ETGMod.Databases.Items.Add(gun, null, "ANY");
            gun.barrelOffset.transform.localPosition = new Vector3(1.56f, 0.62f, 0f);
            FungoCannonID = gun.PickupObjectId;
        }