Beispiel #1
0
        public void TestIdempotence()
        {
            int numReceivedServer = 0;
            int numReceivedClient = 0;

            using (var serverNode = TestBootstrap.BuildServer())
            {
                serverNode.OnReceived += msg =>
                {
                    Console.Out.WriteLine("Server received msg: " + msg);
                    if (msg is SampleGuaranteedMessage)
                    {
                        ++numReceivedServer;
                        Assert.AreEqual(1, ((SampleGuaranteedMessage)msg).TheNumber);
                        var reply = serverNode.GetMessage <SampleGuaranteedMessage>();
                        reply.TheNumber = 2;
                        serverNode.SendToAll(reply);
                    }
                };
                serverNode.Start();

                using (var clientNode = TestBootstrap.BuildClient())
                {
                    clientNode.OnReceived += msg =>
                    {
                        Console.Out.WriteLine("Client received msg: " + msg);
                        if (msg is SampleGuaranteedMessage)
                        {
                            ++numReceivedClient;
                            Assert.AreEqual(2, ((SampleGuaranteedMessage)msg).TheNumber);
                        }
                    };

                    clientNode.Start();

                    var clientMsg = clientNode.GetMessage <SampleGuaranteedMessage>();
                    clientMsg.TheNumber = 1;
                    clientNode.SendToAll(clientMsg);
                    // Make the client update without the server having a chance so that guaranteeds are queued up
                    for (int i = 0; i < 10; i++)
                    {
                        clientNode.Update();
                    }
                    // Now let the server catch up
                    for (int i = 0; i < 1000; i++)
                    {
                        serverNode.Update();
                        clientNode.Update();
                        Thread.Sleep(10);
                    }

                    // Because these are guaranteed messages, they should only be handled once in spite of having been spammed...
                    Assert.AreEqual(1, numReceivedClient);
                    Assert.AreEqual(1, numReceivedServer);
                }
            }
        }
Beispiel #2
0
 public void TestStartStopServer()
 {
     for (int i = 0; i < 2; i++)
     {
         var serverNode = TestBootstrap.BuildServer();
         serverNode.Start();
         Thread.Sleep(5000);
         serverNode.Dispose();
         Assert.IsNull(serverNode.CurrentSocket);
     }
 }
Beispiel #3
0
        public void TestConnect()
        {
            bool serverReceivedConnect = false;

            using (var serverNode = TestBootstrap.BuildServer())
            {
                serverNode.OnPeerConnected += newClient =>
                {
                    Console.Out.WriteLine("Server received connect: " + newClient);
                    serverReceivedConnect = true;
                };
                serverNode.OnReceived += msg =>
                {
                    Console.Out.WriteLine("Server received msg: " + msg);
                    if (msg is ConnectMessage)
                    {
                        serverReceivedConnect = true;
                    }
                };
                serverNode.Start();

                using (var clientNode = TestBootstrap.BuildClient())
                {
                    clientNode.Start();

                    bool continueRunning = true;
                    TestBootstrap.RunNetwork(() =>
                    {
                        return(continueRunning && !serverReceivedConnect);
                    }, serverNode, clientNode);

                    Thread.Sleep(5000);
                    continueRunning = false;
                }
            }
            Assert.IsTrue(serverReceivedConnect, "Server should have received connect message from client");
        }
Beispiel #4
0
        public void TestDisconnect()
        {
            int serverReceivedConnectMillis    = 0;
            int clientReceivedConnectMillis    = 0;
            int serverReceivedDisconnectMillis = 0;
            int clientReceivedDisconnectMillis = 0;
            int quietTime = 0;

            using (var serverNode = TestBootstrap.BuildServer())
            {
                serverNode.OnPeerConnected = newClient =>
                {
                    Console.Out.WriteLine("Server received connect: " + newClient);
                    serverReceivedConnectMillis = Environment.TickCount;
                };
                serverNode.OnPeerDisconnected = newClient =>
                {
                    Console.Out.WriteLine("Server received disconnect: " + newClient);
                    serverReceivedDisconnectMillis = Environment.TickCount;
                };
                serverNode.OnReceived = msg =>
                {
                    serverNode.SendToAll(serverNode.GetMessage <HelloReply>());
                };
                serverNode.Start();

                using (var clientNode = TestBootstrap.BuildClient())
                {
                    NeutrinoConfig.PeerTimeoutMillis = 5000;

                    clientNode.OnPeerConnected = newPeer =>
                    {
                        Console.Out.WriteLine("Client received connect: " + newPeer);
                        clientReceivedConnectMillis = Environment.TickCount;
                    };
                    clientNode.OnPeerDisconnected = newPeer =>
                    {
                        Console.Out.WriteLine("Client received disconnect: " + newPeer);
                        clientReceivedDisconnectMillis = Environment.TickCount;
                    };
                    clientNode.OnReceived = receivedMsg =>
                    {
                    };

                    clientNode.Start();

                    var msg = clientNode.GetMessage <HelloMessage>();
                    for (int i = 0; i < 600; i++)
                    {
                        clientNode.SendToAll(msg);
                        clientNode.Update();
                        serverNode.Update();
                        Thread.Sleep(10);
                    }

                    quietTime = Environment.TickCount;
                    for (int i = 0; i < 1000; i++)
                    {
                        clientNode.Update();
                        serverNode.Update();
                        Thread.Sleep(10);
                    }
                }
            }
            Assert.Greater(serverReceivedConnectMillis, 0);
            Assert.Greater(clientReceivedConnectMillis, 0);
            Assert.GreaterOrEqual(serverReceivedDisconnectMillis - quietTime, 5000);
            Assert.LessOrEqual(serverReceivedDisconnectMillis - quietTime, 10000);
            Assert.GreaterOrEqual(clientReceivedDisconnectMillis - quietTime, 5000);
            Assert.LessOrEqual(clientReceivedDisconnectMillis - quietTime, 10000);
        }
Beispiel #5
0
        public void TestLossAndOrder()
        {
            int previousReceivedServer = 0;
            int previousReceivedClient = 0;

            using (var serverNode = TestBootstrap.BuildServer())
            {
                serverNode.OnReceived = msg =>
                {
                    Console.Out.WriteLine("Server received msg: " + msg);
                    SampleGuaranteedMessage sampleMsg = msg as SampleGuaranteedMessage;
                    if (sampleMsg != null)
                    {
                        Assert.AreEqual(previousReceivedServer + 1, sampleMsg.TheNumber, "Server received " + sampleMsg.TheNumber + " out of sequence");
                        previousReceivedServer = sampleMsg.TheNumber;
                        var reply = serverNode.GetMessage <SampleGuaranteedMessage>();
                        reply.TheNumber = sampleMsg.TheNumber;
                        serverNode.SendToAll(reply);
                    }
                };

                serverNode.Start();

                using (var clientNode = TestBootstrap.BuildClient())
                {
                    clientNode.OnReceived = msg =>
                    {
                        Console.Out.WriteLine("Client received msg: " + msg);
                        SampleGuaranteedMessage sampleMsg = msg as SampleGuaranteedMessage;
                        if (sampleMsg != null)
                        {
                            Assert.AreEqual(previousReceivedClient + 1, sampleMsg.TheNumber, "Client received " + sampleMsg.TheNumber + " out of sequence");
                            previousReceivedClient = sampleMsg.TheNumber;
                        }
                    };

                    clientNode.Start();

                    // Finish connect msg, etc.
                    for (int i = 0; i < 100; i++)
                    {
                        clientNode.Update();
                        serverNode.Update();
                        Thread.Sleep(10);
                    }

                    int numOutbound = 0;
                    foreach (var client in clientNode.ConnectedPeers)
                    {
                        numOutbound += client.NumberOfOutboundMessages;
                    }
                    Assert.AreEqual(0, numOutbound, "Client should have purged and ack'ed all messages at this point");

                    numOutbound = 0;
                    foreach (var client in serverNode.ConnectedPeers)
                    {
                        numOutbound += client.NumberOfOutboundMessages;
                    }
                    Assert.AreEqual(0, numOutbound, "Server should have purged and ack'ed all messages at this point");

#if DEBUG
                    serverNode.SimulatedPacketLossRate    = 0.1;
                    serverNode.SimulatedPacketShuffleRate = 0.1;
#else
                    Console.Error.WriteLine("Running packet loss unit test on a RELEASE build, which is fruitless - packet loss simulation only works on DEBUG builds - you should run this test on a DEBUG configuration");
#endif
                    Console.Out.WriteLine("Beginning guaranteed messages...");

                    const int numToSend = 1000;
                    var       clientMsg = clientNode.GetMessage <SampleGuaranteedMessage>();
                    for (int i = 0; i < numToSend; i++)
                    {
                        clientMsg.TheNumber = i + 1;
                        clientNode.SendToAll(clientMsg);
                        clientNode.Update();
                        serverNode.Update();
                        Thread.Sleep(10);
                    }

                    for (int i = 0; i < 1000; i++)
                    {
                        clientNode.Update();
                        serverNode.Update();
                        Thread.Sleep(10);
                    }

                    Assert.AreEqual(numToSend, previousReceivedServer);
                    Assert.AreEqual(numToSend, previousReceivedClient);
                    Assert.AreEqual(0, clientNode.NumberOfOutboundMessages);
                    Assert.AreEqual(0, serverNode.NumberOfOutboundMessages);
                }
            }
        }
Beispiel #6
0
        public void TestGuaranteed()
        {
            int previousReceivedServer = 0;
            int previousReceivedClient = 0;

            using (var serverNode = TestBootstrap.BuildServer())
            {
                serverNode.OnReceived = msg =>
                {
                    Console.Out.WriteLine("Server received msg: " + msg);
                    SampleGuaranteedMessage sampleMsg = msg as SampleGuaranteedMessage;
                    if (sampleMsg != null)
                    {
                        Assert.AreEqual(previousReceivedServer + 1, sampleMsg.TheNumber, "Server received " + sampleMsg.TheNumber + " out of sequence");
                        previousReceivedServer = sampleMsg.TheNumber;
                        var reply = serverNode.GetMessage <SampleGuaranteedMessage>();
                        reply.TheNumber = sampleMsg.TheNumber;
                        serverNode.SendToAll(reply);
                    }
                };

                serverNode.Start();

                using (var clientNode = TestBootstrap.BuildClient())
                {
                    clientNode.OnReceived = msg =>
                    {
                        Console.Out.WriteLine("Client received msg: " + msg);
                        SampleGuaranteedMessage sampleMsg = msg as SampleGuaranteedMessage;
                        if (sampleMsg != null)
                        {
                            Assert.AreEqual(previousReceivedClient + 1, sampleMsg.TheNumber);
                            previousReceivedClient = sampleMsg.TheNumber;
                        }
                    };

                    clientNode.Start();

                    NeutrinoConfig.LogLevel = NeutrinoLogLevel.Warn;

                    // Finish connect msg, etc.
                    for (int i = 0; i < 100; i++)
                    {
                        clientNode.Update();
                        serverNode.Update();
                        Thread.Sleep(10);
                    }

                    int numOutbound = 0;
                    foreach (var client in clientNode.ConnectedPeers)
                    {
                        numOutbound += client.NumberOfOutboundMessages;
                    }
                    Assert.AreEqual(0, numOutbound, "Client should have purged and ack'ed all messages at this point");

                    numOutbound = 0;
                    foreach (var client in serverNode.ConnectedPeers)
                    {
                        numOutbound += client.NumberOfOutboundMessages;
                    }
                    Assert.AreEqual(0, numOutbound, "Server should have purged and ack'ed all messages at this point");

                    NeutrinoConfig.Log("Beginning guaranteed messages...");

                    var clientMsg = clientNode.GetMessage <SampleGuaranteedMessage>();
                    for (int i = 0; i < 100; i++)
                    {
                        clientMsg.TheNumber = i + 1;
                        clientNode.SendToAll(clientMsg);
                        clientNode.Update();
                        serverNode.Update();
                        //Thread.Sleep(1);
                    }

                    for (int i = 0; i < 10; i++)
                    {
                        clientNode.Update();
                        serverNode.Update();
                        Thread.Sleep(100);
                    }

                    Assert.AreEqual(100, previousReceivedServer);
                    Assert.AreEqual(100, previousReceivedClient);
                }
            }
        }
Beispiel #7
0
        public void TestSimpleReplies()
        {
            int       numReceivedServer         = 0;
            int       numReceivedClient         = 0;
            int       numConnectsReceivedServer = 0;
            int       numConnectsReceivedClient = 0;
            const int numToSend = 1000;

            int[] receivedServer = new int[numToSend];

            using (var serverNode = TestBootstrap.BuildServer())
            {
                serverNode.OnPeerConnected += client =>
                {
                    ++numConnectsReceivedServer;
                };
                serverNode.OnReceived = msg =>
                {
                    Console.Out.WriteLine("Server received msg: " + msg);

                    HelloMessage helloMsg = msg as HelloMessage;
                    if (helloMsg != null)
                    {
                        receivedServer[helloMsg.Num] = receivedServer[helloMsg.Num] + 1;
                        var reply = serverNode.GetMessage <HelloReply>();
                        reply.NumReceived = ++numReceivedServer;
                        serverNode.SendToAll(reply);
                    }
                };
                serverNode.Start();

                using (var clientNode = TestBootstrap.BuildClient())
                {
                    clientNode.OnPeerConnected += client =>
                    {
                        ++numConnectsReceivedClient;
                    };
                    clientNode.OnReceived = msg =>
                    {
                        if (msg is HelloReply)
                        {
                            Console.Out.WriteLine("Client received msg: " + msg);
                            ++numReceivedClient;
                        }
                    };

                    clientNode.Start();

                    for (int i = 0; i < numToSend; i++)
                    {
                        var helloMsg = clientNode.GetMessage <HelloMessage>();
                        helloMsg.Text = "Hello there, my little friend number " + i;
                        helloMsg.Num  = i;
                        clientNode.SendToAll(helloMsg);
                    }

                    for (int i = 0; i < 5; i++)
                    {
                        serverNode.Update();
                        clientNode.Update();
                        Thread.Sleep(100);
                    }

                    for (int i = 0; i < numToSend; i++)
                    {
                        Assert.AreEqual(1, receivedServer[i], "Should have received message #" + i + " one time");
                    }

                    Assert.AreEqual(1, numConnectsReceivedServer, "Should only get 1 connect message on server");
                    Assert.AreEqual(1, numConnectsReceivedClient, "Should only get 1 connect message on client");
                    Assert.AreEqual(numToSend, numReceivedServer);
                    Assert.AreEqual(numToSend, numReceivedClient);
                }
            }
        }
Beispiel #8
0
        public void TestSimpleMessage()
        {
            int numReceivedServer         = 0;
            int numReceivedClient         = 0;
            int numConnectsReceivedServer = 0;
            int numConnectsReceivedClient = 0;

            using (var serverNode = TestBootstrap.BuildServer())
            {
                serverNode.OnPeerConnected += client =>
                {
                    ++numConnectsReceivedServer;
                };
                serverNode.OnReceived += msg =>
                {
                    Console.Out.WriteLine("Server received msg: " + msg);
                    if (msg is HelloMessage)
                    {
                        var reply = serverNode.GetMessage <HelloReply>();
                        reply.NumReceived = ++numReceivedServer;
                        serverNode.SendToAll(reply);
                    }
                };
                serverNode.Start();

                using (var clientNode = TestBootstrap.BuildClient())
                {
                    clientNode.OnPeerConnected += client =>
                    {
                        ++numConnectsReceivedClient;
                    };
                    clientNode.OnReceived += msg =>
                    {
                        Console.Out.WriteLine("Client received msg: " + msg);
                        if (msg is HelloReply)
                        {
                            ++numReceivedClient;
                        }
                    };

                    clientNode.Start();

                    var helloMsg = clientNode.GetMessage <HelloMessage>();
                    helloMsg.Text = "Hello there, my little friend";
                    clientNode.SendToAll(helloMsg);

                    for (int i = 0; i < 10; i++)
                    {
                        serverNode.Update();
                        clientNode.Update();
                        if (numReceivedClient == 1 && numReceivedServer == 1)
                        {
                            break;
                        }
                        Thread.Sleep(100);
                    }

                    Assert.AreEqual(1, numConnectsReceivedServer, "Should only get 1 connect message on server");
                    Assert.AreEqual(1, numConnectsReceivedClient, "Should only get 1 connect message on client");
                    Assert.AreEqual(1, numReceivedServer, "Server should have received 1 HelloMessage");
                    Assert.AreEqual(1, numReceivedClient, "Client should have received 1 HelloReply");
                }
            }
        }