public Projectile(Projectile other)
     : base(other)
 {
     v2Velocity = other.v2Velocity;
     rCollisionBox = other.rCollisionBox;
     peEmitter = new Particle.Emitter(other.peEmitter);
     peEmitter.Play();
     peEmitterExplode = new Particle.Emitter(other.peEmitterExplode);
     peEmitterExplode.Stop();
     fDamage = other.fDamage;
     iTimer = other.iTimer;
 }
Beispiel #2
0
 public BossEnemy(ContentManager Content, int i_ChanceDrop, float f_Health, float f_Speed, String t2d_Tex = "Entities/Boss")
     : base(Content, i_ChanceDrop, t2d_Tex)
 {
     pProjectile = new Projectile(Content, new Vector2(),(int)(new Vector2(Texture.Width/2,Texture.Height/2).Length()), "Objects/Rock");
     bAgro = true;
     States = AIState.ATTACK;
     Position = new Vector2(Neuroleptic.Control.Rand.Next(80, 882), Neuroleptic.Control.Rand.Next(48, 445));
     UpdateIndex();
     Speed = f_Speed;
     iChanceDrop = i_ChanceDrop;
     HealthCurrent = HealthMax = f_Health;
     fAttackDamage = 2.0f;
     fAnimationMax = 200.0f;
 }
Beispiel #3
0
 public new void xmlImport(XmlReader xml_Reader, ContentManager Content)
 {
     while (xml_Reader.Read())
     {
         String attrib;
         //Console.WriteLine("BossEnemy : " + xml_Reader.Name);
         switch (xml_Reader.Name)
         {
             case "Enemy":
                 base.xmlImport(xml_Reader, Content);
                 break;
             case "Projectile":
                 int iLength = 500;
                 attrib = xml_Reader["Length"];
                 if (attrib != null) { iLength = int.Parse(attrib); }
                 attrib = xml_Reader["Name"];
                 if (attrib != null)
                 {
                     pProjectile = new Projectile(Content, new Vector2(), iLength, attrib);
                 }
                 else
                 {
                     pProjectile = new Projectile(Content, new Vector2(), iLength, "Objects/Rock");
                 }
                 attrib = xml_Reader["ShootTimer"];
                 if (attrib != null) { iShootTimer = iShootMax = int.Parse(attrib); }
                 break;
             case "BossEnemy":
                 return;
         }
     }
 }
Beispiel #4
0
        protected void Shoot()
        {
            if (iShootTimer <= 0)
            {
                iShootTimer = iShootMax;
                //v2Projectile = Position;

                v2Direction = (Game1.ePlayer.Position - Position);
                //v2Direction += new Vector2(Control.Rand.Next(-128, 128), Control.Rand.Next(-128, 128));
                if (v2Direction != Vector2.Zero) v2Direction.Normalize();

                Projectile p = new Projectile(pProjectile);
                p.Position = Position;
                p.Velocity = v2Direction;
                Rooms.RoomManager.CurrentRoom.AddProjectile(p);
            }
        }