Beispiel #1
0
        private void forward_convolute_on_depth(UnitLayer to, int stride, int depth, int length)
        {
            int to_depth = depth + length;

            if (to_depth >= to.Depth)
            {
                to_depth = to.Depth;
            }

            for (int d = depth; d < to_depth; d++)
            {
                WeightLayer weights = WeightLayerPool.find(Id, to.Id, d);

                int width_of_weights = weights.Width, height_of_weights = weights.Height;

                int width_of_units = to.Width, height_of_units = to.Height;

                for (int y = 0; y < height_of_units; y++)
                {
                    int top = y * stride;

                    int bottom = top + height_of_weights;

                    for (int x = 0; x < width_of_units; x++)
                    {
                        int left = x * stride;

                        to.set_value_at_inport(x, y, d, weights.convolute_product(left, top, left + width_of_weights, bottom, Units));
                    }
                }
            }
        }
Beispiel #2
0
        public void forward_average_pool(UnitLayer to, int width, int height, int stride)
        {
            int width_of_units = to.Width, height_of_units = to.Height;

            for (int d = 0; d < Depth; d++)
            {
                for (int y = 0; y < height_of_units; y++)
                {
                    int top = y * stride;

                    int bottom = top + height;

                    for (int x = 0; x < width_of_units; x++)
                    {
                        int left = x * stride;

                        to.set_value_at_inport(x, y, d, average_pool(left, top, left + width, bottom, d));
                    }
                }
            }
        }
Beispiel #3
0
        private void forward_fully_connect_on_depth(UnitLayer to, int depth, int length)
        {
            int width = to.Width, height = to.Height;

            int to_depth = depth + length;

            if (to_depth >= to.Depth)
            {
                to_depth = to.Depth;
            }

            for (int d = depth; d < to_depth; d++)
            {
                for (int y = 0; y < height; y++)
                {
                    for (int x = 0; x < width; x++)
                    {
                        WeightLayer weights = WeightLayerPool.find(Id, to.Id, x, y, d);

                        to.set_value_at_inport(x, y, d, weights.fully_product(Units));
                    }
                }
            }
        }