Beispiel #1
0
        // Update is called once per frame
        void LateUpdate()
        {
            if (!trulyMoveOrb.gameEnd && !doRotate)
            {
                transform.position = networkingDog.transform.position + offset;
            }
            if (trulyMoveOrb.gameEnd)
            {
                if (!doMove)
                {
                    GroundScroll.StopGround();
                    rb_pug            = pug.gameObject.AddComponent(typeof(Rigidbody)) as Rigidbody;
                    rb_pug.useGravity = false;
                    doMove            = true;
                    transform.DetachChildren();
                    print("line 45");
                }

                if (pug.transform.position.z < 3.8 && !doRotate)
                {
                    rb_pug.velocity = new Vector3(0, 0, 2);
                    print("line 49");
                }
                else if (!doRotate)
                {
                    doRotate        = true;
                    rb_pug.velocity = new Vector3(0, 0, 0);
//					startRotation = pug.transform.eulerAngles;
//					endRotation =	new Quaternion (0, 1, 0, 0);
//					endRotation = Quaternion.Euler(30, 180, 0);
                    print("line 55");
                }

                if (doRotate)
                {
//					var step = Time.deltaTime * 2;
//					pug.transform.Rotate = Quaternion.Lerp (startRotation, endRotation, step);
//					pug.transform.eulerAngles = new Vector3(
//						Mathf.LerpAngle(startRotation.x, 30, Time.deltaTime),
//						Mathf.LerpAngle(startRotation.y, 180, Time.deltaTime),
//						Mathf.LerpAngle(startRotation.z, 0, Time.deltaTime));
////					print ("****** the step is " + step.ToString());
//					print ("*****************rotating*****************");
//					print ("the velocity is " + rb_pug.velocity.ToString());
//					print ("the start rotation is " + startRotation.ToString ());
//					print ("the end rotation is " + endRotation.ToString ());
//					print ("the current rotation is " + pug.transform.eulerAngles);
                    pug.GetChild(pug.childCount - 1).gameObject.SetActive(true);
                    pug.transform.rotation = Quaternion.Euler(-10, 180, 0);
                    waittoload            += Time.deltaTime;

                    if (pug.transform.eulerAngles.y == 180)
                    {
//						anim_pug.Play("bark");
                        anim_pug.enabled = false;
//						transform.rotation = Quaternion.Euler (-1, 0, 0);
                        if (waittoload > 1.5f)
                        {
                            doRotate      = false;
                            startFOV      = Camera.main.fieldOfView;
                            zoomInFOV     = 30;
                            doZoom        = true;
                            startRotation = transform.rotation;
                            endRotation   = Quaternion.Euler(-1, 0, 0);
                        }
                    }
//					pug.transform.rotation = Quaternion.Slerp (startRotation, endRotation, Time.deltaTime * 2);
//					print ("*****************rotating*****************");
//					print ("the velocity is " + rb.velocity.ToString());
//					print ("the start rotation is " + startRotation.ToString ());
//					print ("the end rotation is " + endRotation.ToString ());
//					print ("the current rotation is " + transform.rotation);
//					if (transform.rotation == new Quaternion (0, -1.0f, 0, 0)) {
//						doRotate = false;
//						startFOV = Camera.main.fieldOfView;
//						zoomInFOV = 30;
//						doZoom = true;
//					}
                }
                if (doZoom)
                {
                    transform.rotation      = Quaternion.Slerp(startRotation, endRotation, Time.deltaTime * 2);
                    Camera.main.fieldOfView = Mathf.Lerp(startFOV, zoomInFOV, Time.deltaTime * 2);
                    if (Camera.main.fieldOfView < 30.5f)
                    {
                        doZoom   = false;
                        doMove   = false;
                        doRotate = false;
                        SceneManager.LoadScene("LevelComplete");
                    }
                }
            }
        }
Beispiel #2
0
 public static void ResetGame()
 {
     kloutCount = 0;
     GroundScroll.StartGround();
 }