Beispiel #1
0
        private dynamic SpawnIdentity(Type type, EndPointId clientId, NetworkIdentity identity = null)
        {
            lock (NetworkIdentity.entities)
            {
                NetworkIdentity.lastId++;
                IdentityId id   = NetworkIdentity.lastId;
                string[]   args = null;
                if (identity != null)
                {
                    Dictionary <string, string> valuesByFields = GetValuesByFieldsFromObject(identity);
                    args = valuesByFields.Select(k => k.Key + "+" + k.Value).ToArray();
                }
                NetworkIdentity newIdentity = Activator.CreateInstance(type) as NetworkIdentity;
                EndPointId      owner       = EndPointId.InvalidIdentityId;
                if (clientId == EndPointId.InvalidIdentityId)
                {
                    owner = serverEndPointId;
                }
                else
                {
                    owner = clientId;
                }
                SpawnObjectPacket packet = new SpawnObjectPacket(true, newIdentity.GetType(), id, owner, false, args);
                BroadcastPacket(packet, NetworkInterfaceType.TCP);
                InitIdentityLocally(newIdentity, owner, id, false, args);

                return(newIdentity);
            }
        }
Beispiel #2
0
        private void Synchronize(EndPointId endPointId, EndPoint endPoint)
        {
            lock (clients)
            {
                lock (NetworkIdentity.entities)
                {
                    Console.WriteLine("New player at: " + endPointId);
                    SpawnObjectPacket spawnPacket;
                    clients.Add(endPointId, endPoint);
                    foreach (NetworkIdentity i in NetworkIdentity.entities.Values)
                    {
                        if (i.IsDestroyed)
                        {
                            continue;
                        }

                        spawnPacket = new SpawnObjectPacket(false, GetNetworkClassTypeByName(i.GetType().FullName), i.Id, i.OwnerId, true); //Spawn all existing clients in the remote client
                        SendPacketToAUser(spawnPacket, NetworkInterfaceType.TCP, endPointId);
                    }

                    SyncObjectVars syncObjectVars;
                    foreach (var i in NetworkIdentity.entities.Values)
                    {
                        if (i.IsDestroyed)
                        {
                            continue;
                        }

                        Dictionary <string, string> valuesByFields = GetValuesByFieldsFromObject(i);
                        var args = valuesByFields.Select(k => k.Key + "+" + k.Value).ToArray();
                        syncObjectVars = new SyncObjectVars(false, i.Id, args); //Sync all existing clients vars
                        SendPacketToAUser(syncObjectVars, NetworkInterfaceType.TCP, endPointId);
                    }
                    //Console.WriteLine("Spawn all existing clients");

                    InitiateDircetInterfacePacket initiateDircetInterface = new InitiateDircetInterfacePacket(endPointId);//Initiate dircet interface with the client
                    SendPacketToAUser(initiateDircetInterface, NetworkInterfaceType.TCP, endPointId);
                    //Console.WriteLine("Initiating dircet interface with the client");
                }
            }
        }
Beispiel #3
0
        private protected virtual void ParsePacket(PacketId packetId, object[] args, EndPointId endPointId, SocketInfo socketInfo)
        {
            switch (packetId)
            {
            case PacketId.LobbyInfo:
                LobbyInfoPacket lobbyInfoPacket = new LobbyInfoPacket(args.ToList());
                ParseLobbyInfoPacket(lobbyInfoPacket, endPointId, socketInfo);
                break;

            case PacketId.BroadcastMethod:
                BroadcastPacket broadcastPacket = new BroadcastPacket(args.ToList());
                ParseBroadcastPacket(broadcastPacket, broadcastPacket.ShouldInvokeSynchronously, endPointId, socketInfo);
                break;

            case PacketId.Command:
                CommandPacket commandPacket = new CommandPacket(args.ToList());
                ParseCommandPacket(commandPacket, commandPacket.ShouldInvokeSynchronously, endPointId, socketInfo);
                break;

            case PacketId.SyncVar:
                SyncVarPacket syncVarPacket = new SyncVarPacket(args.ToList());
                ParseSyncVarPacket(syncVarPacket, endPointId, socketInfo);
                break;

            case PacketId.SpawnObject:
                SpawnObjectPacket spawnObjectPacket = new SpawnObjectPacket(args.ToList());
                ParseSpawnObjectPacket(spawnObjectPacket, endPointId, socketInfo);
                break;

            case PacketId.SyncObjectVars:
                SyncObjectVars syncObjectVars = new SyncObjectVars(args.ToList());
                ParseSyncObjectVars(syncObjectVars, endPointId, socketInfo);
                break;

            default:
                throw new Exception("Invalid packet recived, id: " + args[0]);
            }
        }
Beispiel #4
0
 private protected virtual void ParseSpawnObjectPacket(SpawnObjectPacket spawnObjectPacket, EndPointId endPointId, SocketInfo socketInfo)
 {
     ParseSpawnPacket(spawnObjectPacket, socketInfo);
 }