private static void CreateColonist(Peer peer, Profile profile) { PeerController controller = PeerController.Get(peer.ProfileID); GameObject prefab = ObjectReferenceManifest.GetObject <GameObject>("Colonist"); GameObject instantiated = Network.Instantiate(prefab, profile.Position, Quaternion.identity); instantiated.name = $"Server {peer}"; instantiated.transform.position = profile.Position; controller.AssignColonist(instantiated.GetComponent <Colonist>()); }
private void Instantiate(Peer peer, byte[] data) { InstantiatePackage package = data.Deserialize <InstantiatePackage>(); Object prefab = ObjectReferenceManifest.GetObject(package.ObjectID); Object instantiated = Object.Instantiate(prefab); RegisterObject(package.NetworkID, instantiated); if (instantiated is GameObject) { GameObject gameObject = instantiated as GameObject; gameObject.transform.position = package.Position; gameObject.transform.rotation = package.Rotation; } }