/// <summary>
        /// Helper method shared by the Live and System Link menu event handlers.
        /// </summary>
        void CreateOrFindSession(NetworkSessionType sessionType,
                                 PlayerIndex playerIndex)
        {
            // First, we need to make sure a suitable gamer profile is signed in.
            ProfileSignInScreen profileSignIn = new ProfileSignInScreen(sessionType);

            // Hook up an event so once the ProfileSignInScreen is happy,
            // it will activate the CreateOrFindSessionScreen.
            profileSignIn.ProfileSignedIn += delegate
            {
                GameScreen createOrFind = new CreateOrFindSessionScreen(sessionType);

                ScreenManager.AddScreen(createOrFind, playerIndex);
            };

            // Activate the ProfileSignInScreen.
            ScreenManager.AddScreen(profileSignIn, playerIndex);
        }
		/// <summary>
		/// Helper method shared by the Live and System Link menu event handlers.
		/// </summary>
		void CreateOrFindSession (NetworkSessionType sessionType,
				PlayerIndex playerIndex)
		{
			// First, we need to make sure a suitable gamer profile is signed in.
			ProfileSignInScreen profileSignIn = new ProfileSignInScreen (sessionType);

			// Hook up an event so once the ProfileSignInScreen is happy,
			// it will activate the CreateOrFindSessionScreen.
			profileSignIn.ProfileSignedIn += delegate
		{
		GameScreen createOrFind = new CreateOrFindSessionScreen (sessionType);

		ScreenManager.AddScreen (createOrFind, playerIndex);
		};

			// Activate the ProfileSignInScreen.
			ScreenManager.AddScreen (profileSignIn, playerIndex);
		}