Beispiel #1
0
        public static void LogPlayerIn(NetworkClient Client, Account Account)
        {
            bool newSession = false;

            if (Account.LoggedInCharacter != null)
            {
                //Connect to the existing session
                if (Account.LoggedInCharacter.ConnectedClient != null)
                {
                    Account.LoggedInCharacter.ConnectedClient.Player = null;
                    Account.LoggedInCharacter.ConnectedClient.Send("You are being disconnected because you have logged into this account from another connection.\r\n");
                    Account.LoggedInCharacter.ConnectedClient.Disconnect();
                }
                Client.Send("You were already logged in. You are being connected to that session.\r\n");
                Client.Player = Account.LoggedInCharacter;
            }
            else
            {
                //Start a new session
                Client.Player = Accounts.GetAccountCharacter(Account);
                newSession = true;
            }

            Client.Player.SetProperty("account", Account);
            Client.IsLoggedOn = true;
            Client.Player.CommandHandler = Core.ParserCommandHandler;
            Account.LoggedInCharacter = Client.Player;
            Core.TiePlayerToClient(Client, Client.Player);

            if (newSession)
                Core.AddPlayer(Client.Player);
        }
Beispiel #2
0
        public static Player GetAccountCharacter(Account Account)
        {
            Core.CommandTimeoutEnabled = false;
            var playerObject = Core.Database.GetObject(Core.SettingsObject.PlayerBaseObject + "@" + Account.UserName) as Player;

            playerObject.Short = Account.UserName;
            playerObject.Nouns.Add(Account.UserName.ToUpper());
            MudObject.PersistInstance(playerObject);
            return playerObject;
        }
Beispiel #3
0
 internal static void SaveAccount(Account account)
 {
     try
     {
         var directory = AccountsPath + account.UserName;
         var filename = directory + "/account.txt";
         var json = JsonConvert.SerializeObject(account, Formatting.Indented);
         System.IO.Directory.CreateDirectory(directory);
         File.WriteAllText(filename, json);
     }
     catch (Exception e)
     {
         Core.LogError(String.Format("While saving account {0} - {1}", account.UserName, e.Message));
     }
 }
Beispiel #4
0
        internal static Account CreateAccount(String UserName, String Password)
        {
            if (LoadAccount(UserName) != null)
            {
                throw new InvalidOperationException("Account already exists");
            }

            if (String.IsNullOrWhiteSpace(Password))
            {
                throw new InvalidOperationException("A password must be specified when creating an account");
            }

            var salt = GenerateRandomSalt();
            var hash = HashPassword(Password, salt);
            var newAccount = new Account { UserName = UserName, HashedPassword = hash, Salt = salt };
            SaveAccount(newAccount);
            return newAccount;
        }
Beispiel #5
0
        internal static bool VerifyAccount(Account Account, String Password)
        {
            var hashedPassword = HashPassword(Password, Account.Salt);

            return Account.HashedPassword == hashedPassword;
        }