Beispiel #1
0
 public override void OnClear()
 {
     base.OnClear();
     NetworkNode.SetSpriteActiveColor(LockBackgroundSprite, false);
     for (int i = 0; i < NetworkNode.NeighborNum; i++)
     {
         if (InputLockSetting[i])
         {
             NetworkNode.SetSpriteActiveColor(InputLockSprites[i], false);
         }
     }
 }
Beispiel #2
0
        public override void OnInput(NetworkNode.Direction from, bool isActive)
        {
            base.OnInput(from, isActive);
            int i = (int)from;

            if (InputLockSetting[i])
            {
//				OnLockChanged(from, isActive);
                NetworkNode.SetSpriteActiveColor(InputLockSprites[i], isActive);
            }
            CheckLocks();
        }
Beispiel #3
0
 private void CheckLocks()
 {
     IsUnlocked = true;
     for (int i = 0; i < NetworkNode.NeighborNum; i++)
     {
         if (InputLockSetting[i] && !node.Inputs[i])
         {
             IsUnlocked = false;
             break;
         }
     }
     NetworkNode.SetSpriteActiveColor(LockBackgroundSprite, IsUnlocked);
     if (OnCheckAllLock != null)
     {
         OnCheckAllLock(IsUnlocked);
     }
 }