Beispiel #1
0
 private void Update()
 {
     if (GameInput.GetKeyDown(player, ActionKey)) //arm selection started
     {
         MovementAction movement = GetComponent <MovementAction>();
         if (movement != null)
         {
             movement.enabled = false;
         }
         selection.StartSelecting(player, "Interactable", 3f);
     }
     if (GameInput.GetKeyUp(player, ActionKey))
     {
         GameObject g = selection.StopSelecting();
         if (g != null)
         {
             g.GetComponent <SelectableTarget>().Act(Module.PlayerInside);
         }
         MovementAction movement = GetComponent <MovementAction>();
         if (movement != null)
         {
             movement.enabled = true;
         }
     }
 }
Beispiel #2
0
        public override void Init(int player)
        {
            base.Init(player);
            if (Movement)
            {
                return;
            }
            MovementAction move = GetComponent <MovementAction>();

            if (move != null)
            {
                move.enabled = false;
            }
        }
Beispiel #3
0
        void UpdateMovement()
        {
            int highest = int.MinValue;

            if (Upper != null)
            {
                if (highest < Upper.MovementPriority)
                {
                    highest = Upper.MovementPriority;
                }
                if (Upper.Upper != null && highest < Upper.Upper.MovementPriority)
                {
                    highest = Upper.Upper.MovementPriority;
                }
            }
            if (Lower != null)
            {
                if (highest < Lower.MovementPriority)
                {
                    highest = Lower.MovementPriority;
                }
                if (Lower.Lower != null && highest < Lower.Lower.MovementPriority)
                {
                    highest = Lower.Lower.MovementPriority;
                }
            }
            if (MovementPriority < 0 && highest > MovementPriority)
            {
                Movement = false;
                MovementAction move = GetComponent <MovementAction>();
                if (move != null)
                {
                    move.enabled = false;
                }
            }
            else
            {
                Movement = true;
                MovementAction move = GetComponent <MovementAction>();
                if (Module != null && move != null && Module.PlayerInside > 0)
                {
                    move.enabled = true;
                }
            }
        }
Beispiel #4
0
 private void Update()
 {
     if (GameInput.GetKeyDown(player, ActionKey))
     {
         MovementAction movement = GetComponent <MovementAction>();
         Selecting = true;
         if (movement != null)
         {
             movement.enabled = false;
         }
         ((CombineSelection)selection).StartSelecting(this, player, "Combinable", Range);
     }
     if (GameInput.GetKeyUp(player, ActionKey))
     {
         Selecting = false;
         GameObject g = selection.StopSelecting();
         if (g != null)
         {
             if (Upper != null && g == Upper.gameObject)
             {
                 UpperJoint.connectedBody = null;
                 UpperJoint.enabled       = false;
                 Upper.Separated(true);
                 Upper = null;
             }
             else if (Lower != null && g == Lower.gameObject)
             {
                 LowerJoint.connectedBody = null;
                 LowerJoint.enabled       = false;
                 Lower.Separated(false);
                 Lower = null;
             }
             else
             {
                 CombineAction comb = g.GetComponent <CombineAction>();
                 if (comb.part > part)
                 {
                     comb.transform.position  = comb.transform.position + (UpperAttachPoint.position - comb.LowerAttachPoint.position);
                     UpperJoint.enabled       = true;
                     UpperJoint.connectedBody = comb.GetComponent <Rigidbody2D>();
                     Upper = comb;
                     comb.Combined(true, this);
                     if (comb.GetMass() > SupportableMass)
                     {
                         Break();
                     }
                 }
                 else
                 {
                     transform.position       = transform.position + (comb.UpperAttachPoint.position - LowerAttachPoint.position);
                     LowerJoint.enabled       = true;
                     LowerJoint.connectedBody = comb.GetComponent <Rigidbody2D>();
                     Lower = comb;
                     comb.Combined(false, this);
                 }
             }
             UpdateMovement();
         }
         if (Movement)
         {
             MovementAction movement = GetComponent <MovementAction>();
             if (movement != null)
             {
                 movement.enabled = true;
             }
         }
     }
 }