WriteOnePlayer() public method

Writes one player out to disk
public WriteOnePlayer ( IPlayer entity ) : bool
entity IPlayer
return bool
Beispiel #1
0
        /// <summary>
        /// Executes this command
        /// </summary>
        public override void Execute()
        {
            var sb = new List<string>();

            var player = (Player)Actor;

            sb.Add("You save your life.");

            var messagingObject = new MessageCluster(sb, new string[] { }, new string[] { }, new string[] { }, new string[] { });

            messagingObject.ExecuteMessaging(Actor, null, null, OriginLocation, null);

            var playerDataWrapper = new PlayerData();

            //Save the player out
            playerDataWrapper.WriteOnePlayer(player);
        }
Beispiel #2
0
        /// <summary>
        /// Executes this command
        /// </summary>
        public override void Execute()
        {
            var sb = new List<string>();

            var player = (Player)Actor;

            sb.Add("You exit this reality.");

            var messagingObject = new MessageCluster(sb, new string[] { }, new string[] { }, new string[] { "$A$ exits this reality." }, new string[] { });

            messagingObject.ExecuteMessaging(Actor, null, null, OriginLocation, null);

            var playerDataWrapper = new PlayerData();

            //Save the player out
            playerDataWrapper.WriteOnePlayer(player);
            player.CloseConnection();
        }