PollTillCancelledNonBlocking() public method

The non blocking version of PollTillCancelled, starting the PollTillCancelled on new thread. Will poll till Cancel or CancelAndJoin is called. This method is not blocking.
public PollTillCancelledNonBlocking ( ) : void
return void
Beispiel #1
0
        static void Main(string[] args)
        {
            using (var context = NetMQContext.Create())
            using (var udpSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
            using (var poller = new Poller())
            {
                // Ask OS to let us do broadcasts from socket
                udpSocket.SetSocketOption(SocketOptionLevel.Udp, SocketOptionName.Broadcast, 1);

                // Bind UDP socket to local port so we can receive pings
                udpSocket.Bind(new IPEndPoint(IPAddress.Any, PingPortNumber));

                // We use zmq_poll to wait for activity on the UDP socket, because
                // this function works on non-0MQ file handles. We send a beacon
                // once a second, and we collect and report beacons that come in
                // from other nodes:

                poller.AddPollInSocket(udpSocket, socket => { });
                poller.PollTillCancelledNonBlocking();
                //poller.ad
                //var poller = new z
                //var pollItemsList = new List<ZPollItem>();
                //pollItemsList.Add(new ZPollItem(ZPoll.In));
                //var pollItem = ZPollItem.CreateReceiver();
                //ZMessage message;
                //ZError error;
                //pollItem.ReceiveMessage(udpSocket, out message, out error);
                //pollItem.ReceiveMessage = (ZSocket socket, out ZMessage message, out ZError error) =>

                // Send first ping right away

            }
        }
Beispiel #2
0
        public NetMQScheduler(NetMQContext context, Poller poller = null)
        {
            m_context = context;
            if (poller == null)
            {
                m_ownPoller = true;
                m_poller    = new Poller();
            }
            else
            {
                m_ownPoller = false;
                m_poller    = poller;
            }

            m_tasksQueue = new ConcurrentQueue <Task>();
            m_syncObject = new object();

            m_schedulerId = Interlocked.Increment(ref s_schedulerCounter);

            m_address = string.Format("{0}://scheduler-{1}", NetMQ.zmq.Address.InProcProtocol, m_schedulerId);

            m_serverSocket = context.CreatePullSocket();
            m_serverSocket.Options.Linger = TimeSpan.Zero;
            m_serverSocket.Bind(m_address);

            m_currentMessageHandler = OnMessageFirstTime;

            m_serverSocket.ReceiveReady += m_currentMessageHandler;

            m_poller.AddSocket(m_serverSocket);

            m_clientSocket = m_context.CreatePushSocket();
            m_clientSocket.Connect(m_address);

            m_schedulerThread = new ThreadLocal <bool>(() => false);

            if (m_ownPoller)
            {
                m_poller.PollTillCancelledNonBlocking();
            }
        }
Beispiel #3
0
        private NetMQScheduler(Poller poller, PushSocket pushSocket, PullSocket pullSocket)
        {
            if (poller == null)
            {
                m_ownPoller = true;
                m_poller    = new Poller();
            }
            else
            {
                m_ownPoller = false;
                m_poller    = poller;
            }

            var address = string.Format("{0}://scheduler-{1}",
                                        Address.InProcProtocol,
                                        Interlocked.Increment(ref s_schedulerCounter));

            m_serverSocket = pullSocket;
            m_serverSocket.Options.Linger = TimeSpan.Zero;
            m_serverSocket.Bind(address);

            m_currentMessageHandler = OnMessageFirstTime;

            m_serverSocket.ReceiveReady += m_currentMessageHandler;

            m_poller.AddSocket(m_serverSocket);

            m_clientSocket = pushSocket;
            m_clientSocket.Connect(address);

            m_isSchedulerThread = new ThreadLocal <bool>(() => false);

            if (m_ownPoller)
            {
                m_poller.PollTillCancelledNonBlocking();
            }
        }
Beispiel #4
0
        public void Run()
        {
            Console.WriteLine("[CLIENT {0}] Starting", m_id);

            var rnd = new Random(m_id);
            // each request shall have an unique id in order to recognize an reply for a request
            var messageId = new byte[5];
            // create clientId for messages
            var clientId = new[] { m_id };
            // a flag to signal that an answer has arrived
            bool messageAnswered = false;
            // we use a poller because we have a socket and a timer to monitor
            using (var clientPoller = new Poller())
            using (var context = NetMQContext.Create())
            using (var client = context.CreateRequestSocket())
            using (var monitor = context.CreatePushSocket())
            {
                client.Connect(m_localFrontendAddress);
                monitor.Connect(m_monitorAddress);

                client.Options.Identity = new[] { m_id };
                var timer = new NetMQTimer((int)TimeSpan.FromSeconds(10).TotalMilliseconds);

                // use as flag to indicate exit
                var exit = false;

                // every 10 s check if message has been received, if not then send error message and ext
                // and restart timer otherwise
                timer.Elapsed += (s, e) =>
                {
                    if (messageAnswered)
                    {
                        e.Timer.Enable = true;
                    }
                    else
                    {
                        var msg = string.Format("[CLIENT {0}] ERR - EXIT - lost message {1}", m_id, messageId);
                        // send an error message
                        monitor.Send(msg);

                        // if poller is started than stop it
                        if (clientPoller.IsStarted)
                            clientPoller.CancelAndJoin();
                        // mark the required exit
                        exit = true;
                    }
                };

                // process arriving answers
                client.ReceiveReady += (s, e) =>
                {
                    // mark the arrival of an answer
                    messageAnswered = true;
                    // worker is supposed to answer with our request id
                    var reply = e.Socket.ReceiveMultipartMessage();

                    if (reply.FrameCount == 0)
                    {
                        // something went wrong
                        monitor.Send(string.Format("[CLIENT {0}] Received an empty message!", m_id));
                        // mark the exit flag to ensure the exit
                        exit = true;
                    }
                    else
                    {
                        var sb = new StringBuilder();

                        // create success message
                        foreach (var frame in reply)
                            sb.Append("[" + frame.ConvertToString() + "]");

                        // send the success message
                        monitor.Send(string.Format("[CLIENT {0}] Received answer {1}",
                            m_id,
                            sb.ToString()));
                    }
                };

                // add socket & timer to poller
                clientPoller.AddSocket(client);
                clientPoller.AddTimer(timer);

                // start poller in another thread to allow the continued processing
                clientPoller.PollTillCancelledNonBlocking();

                // if true the message has been answered
                // the 0th message is always answered
                messageAnswered = true;

                while (!exit)
                {
                    // simulate sporadic activity by randomly delaying
                    Thread.Sleep((int)TimeSpan.FromSeconds(rnd.Next(5)).TotalMilliseconds);

                    // only send next message if the previous one has been replied to
                    if (messageAnswered)
                    {
                        // generate random 5 byte as identity for for the message
                        rnd.NextBytes(messageId);

                        messageAnswered = false;

                        // create message [client adr][empty][message id] and send it
                        var msg = new NetMQMessage();

                        msg.Push(messageId);
                        msg.Push(NetMQFrame.Empty);
                        msg.Push(clientId);

                        client.SendMessage(msg);
                    }
                }

                // stop poller if needed
                if (clientPoller.IsStarted)
                    clientPoller.CancelAndJoin();
            }
        }
Beispiel #5
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        /// <summary>
        /// Start proxying messages between the front and back ends.
        /// </summary>
        /// <exception cref="InvalidOperationException">The proxy has already been started.</exception>
        public void Start()
        {
            _status = "Attempting to start";
            if (Interlocked.CompareExchange(ref _state, Running, NotStarted) != NotStarted)
            {
                throw new InvalidOperationException("ZeroMQ XPub-XSub hub has already been started");
            }
            _status = "Starting";

            _subscriber.ReceiveReady += OnSubscriberReady;
            _publisher.ReceiveReady += OnPublisherReady;

            _poller = new Poller(_subscriber, _publisher);
            if (_heartbeat != null)
            {
                _poller.AddTimer(_heartbeat);
            }

            this.SetJobState(JobState.Running);
            _status = "Started";
            _poller.PollTillCancelledNonBlocking();
            _status = "Running Until Canceled";
        }
Beispiel #6
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        /// <summary>
        /// ParanoidPirate.Queue [-v]
        /// 
        /// Does load-balancing with heartbeating on worker tasks to detect
        /// crashed, blocked or slow running worker tasks    .
        /// </summary>
        private static void Main(string[] args)
        {
            Console.Title = "NetMQ ParanoidPirate Queue";

            // serves as flag for exiting the program
            var exit = false;
            // catch CTRL+C as exit command
            Console.CancelKeyPress += (s, e) =>
            {
                e.Cancel = true;
                exit = true;
            };

            var verbose = args.Length > 0 && args[0] == "-v";

            using (var context = NetMQContext.Create())
            using (var frontend = context.CreateRouterSocket())
            using (var backend = context.CreateRouterSocket())
            using (var poller = new Poller())
            {
                frontend.Bind(Commons.QueueFrontend);
                backend.Bind(Commons.QueueBackend);

                var workers = new Workers();

                // client sends to this socket
                frontend.ReceiveReady += (s, e) =>
                {
                    // only process incoming client requests
                    // if we have workers available handle client requests as long as we have workers
                    // storage capability of the socket otherwise and pick up later
                    if (workers.Available)
                    {
                        // get all message frames!
                        var request = frontend.ReceiveMultipartMessage();

                        if (verbose)
                            Console.WriteLine("[QUEUE] received {0}", request);

                        // get next available worker
                        var worker = workers.Next();
                        // wrap message with worker's address
                        var msg = Wrap(worker, request);

                        if (verbose)
                            Console.WriteLine("[QUEUE -> WORKER] sending {0}", msg);

                        backend.SendMessage(msg);
                    }
                };

                // worker sends to this socket
                backend.ReceiveReady += (s, e) =>
                {
                    var msg = e.Socket.ReceiveMultipartMessage();

                    if (verbose)
                        Console.WriteLine("[QUEUE <- WORKER] received {0}", msg);

                    // use workers identity for load-balancing
                    var workerIdentity = Unwrap(msg);
                    var worker = new Worker(workerIdentity);
                    workers.Ready(worker);
                    // just convenience
                    var readableWorkerId = workerIdentity.ConvertToString();

                    if (msg.FrameCount == 1)
                    {
                        var data = msg[0].ConvertToString();
                        // the message is either READY or HEARTBEAT or corrupted
                        switch (data)
                        {
                            case Commons.PPPHeartbeat:
                                Console.WriteLine("[QUEUE <- WORKER] Received a Heartbeat from {0}",
                                    readableWorkerId);
                                break;
                            case Commons.PPPReady:
                                Console.WriteLine("[QUEUE <- WORKER] Received a READY form {0}",
                                    readableWorkerId);
                                break;
                            default:
                                Console.WriteLine("[QUEUE <- WORKER] ERROR received an invalid message!");
                                break;
                        }
                    }
                    else
                    {
                        if (verbose)
                            Console.WriteLine("[QUEUE -> CLIENT] sending {0}", msg);

                        frontend.SendMessage(msg);
                    }
                };

                var timer = new NetMQTimer(Commons.HeartbeatInterval);
                // every specified ms QUEUE shall send a heartbeat to all connected workers
                timer.Elapsed += (s, e) =>
                {
                    // send heartbeat to every worker
                    foreach (var worker in workers)
                    {
                        var heartbeat = new NetMQMessage();

                        heartbeat.Push(new NetMQFrame(Commons.PPPHeartbeat));
                        heartbeat.Push(worker.Identity);

                        Console.WriteLine("[QUEUE -> WORKER] sending heartbeat!");

                        backend.SendMessage(heartbeat);
                    }
                    // restart timer
                    e.Timer.Enable = true;
                    // remove all dead or expired workers
                    workers.Purge();
                };

                if (verbose)
                    Console.WriteLine("[QUEUE] Start listening!");

                poller.AddSocket(frontend);
                poller.AddSocket(backend);

                poller.PollTillCancelledNonBlocking();

                // hit CRTL+C to stop the while loop
                while (!exit)
                {}

                // Cleanup
                poller.RemoveTimer(timer);
                // stop the poler task
                poller.CancelAndJoin();
                // remove the sockets - Dispose is called automatically
                poller.RemoveSocket(frontend);
                poller.RemoveSocket(backend);
            }
        }
Beispiel #7
0
		private static IDisposable StartNetMQServer()
		{
			var host = new WampHost();

			var serverContext = NetMQContext.Create();
			var serverSocket = serverContext.CreateResponseSocket();// serverContext.CreateRouterSocket();
			var serverPoller = new Poller(serverSocket);
			var serverScheduler = new NetMQScheduler(serverContext, serverPoller);
			serverPoller.PollTillCancelledNonBlocking();

			host.RegisterTransport(new NetMQTransport(serverSocket, serverScheduler),
				new JTokenJsonBinding(), new JTokenMsgpackBinding(), new ProtobufBinding());

			host.Open();

			var realm = host.RealmContainer.GetRealmByName("realm1");
			realm.Services.RegisterCallee(new SumService(), new CalleeNameInterceptor()).Wait(); // add services (aka, RPC endpoints) like this
			// realm.Services.RegisterPublisher // register some event triggerer here

			return host;
		}