Beispiel #1
0
        // conn thread function
        private void ConnThread()
        {
            CSLogger.LogDebug("Enter ConnThread");
            try
            {
                IPAddress   ip_address = null;
                IPAddress[] ip_array   = Dns.GetHostAddresses(m_host);
                foreach (IPAddress ip in ip_array)
                {
                    if (ip.AddressFamily == AddressFamily.InterNetwork)
                    {
                        ip_address = ip;
                        break;
                    }
                }
                IPEndPoint ip_end_point = new IPEndPoint(ip_address, m_port);
                m_socket          = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                m_socket.Blocking = true;
                m_socket.Connect(ip_end_point);
                m_recv_stream = new MemoryStream();
                m_recv_thread = new Thread(new ThreadStart(RecvThread));
                m_send_thread = new Thread(new ThreadStart(SendThread));
                m_recv_thread.Start();
                m_send_thread.Start();
                m_conn_thread = null;
            }
            catch (System.Exception ex)
            {
                CSLogger.LogError(ex.ToString());
            }

            CSLogger.LogDebug("Exit ConnThread");
        }
Beispiel #2
0
        // send thread function
        private void SendThread()
        {
            CSLogger.LogDebug("Enter SendThread");
            try
            {
                Message msg = null;
                while (true)
                {
                    if (m_socket == null || m_socket.Connected == false)
                    {
                        m_send_thread = null;
                        break;
                    }
                    m_event_wait_send.WaitOne();
                    m_event_wait_send.Reset();

                    lock (m_send_queue)
                    {
                        while (m_send_queue.Count > 0)
                        {
                            msg = m_send_queue.Peek();
                            byte[] bytes     = msg.ToBytes();
                            int    result    = 0;
                            int    byte_size = bytes.Length;
                            while (result != byte_size)
                            {
                                try
                                {
                                    result += m_socket.Send(bytes, result, byte_size - result, SocketFlags.None);
                                }
                                catch (System.Exception ex)
                                {
                                    CSLogger.LogError(ex.ToString());
                                }
                            }
                            m_send_queue.Dequeue();
                        }
                    }
                    System.Threading.Thread.Sleep(10);
                }
            }
            catch (SocketException /*e*/)
            {
                CSLogger.LogDebug("SendThread: SocketException ");
            }
            catch (Exception /*e*/)
            {
                CSLogger.LogDebug("SendThread: Exception ");
            }
            CSLogger.LogDebug("Exit SendThread");
        }
Beispiel #3
0
 // Send msg
 public void SendMsg(Message msg)
 {
     if (!IsConnected())
     {
         CSLogger.LogError("GateServer is disconnected when send " + msg.ToString());
         return;
     }
     CSLogger.LogNotice("Send Msg: " + msg.ToString());
     lock (m_send_queue)
     {
         m_send_queue.Enqueue(msg);
     }
     m_event_wait_send.Set();
 }
Beispiel #4
0
        // Called this function in loop
        public void Update()
        {
            if (null == m_server_socket)
            {
                return;
            }
            if (!m_server_socket.IsConnected())
            {
                CSLogger.LogError("Socket is disconnected, please re-connect it");
                return;
            }
            Message msg = m_server_socket.GetMessage();

            base.DispatchMsg(msg);
            // Try to Send heart beat msg
            TimerSendHeartBeatMsg();
        }
Beispiel #5
0
        // connect to a server
        public void Connect(string host, int port)
        {
            DisConnect(false);

            m_recv_queue = new Queue <Message>();

            m_host = host;
            m_port = port;

            try
            {
                m_conn_thread = new Thread(new ThreadStart(ConnThread));
                m_conn_thread.Start();
            }
            catch (Exception /*e*/)
            {
                CSLogger.LogError("Connect: Exception");
            }
        }
Beispiel #6
0
 // Msg dispatch function
 protected bool DispatchMsg(Message msg)
 {
     if (null == msg)
     {
         return(false);
     }
     if (msg.msg_id == GC_HeartBeat_Msg.MSG_ID)
     {
         return(OnGC_HeartBeat_Msg((GC_HeartBeat_Msg)msg));
     }
     if (msg.msg_id == GC_Echo_Response.MSG_ID)
     {
         return(OnGC_Echo_Response((GC_Echo_Response)msg));
     }
     if (msg.msg_id == GC_Chat_Msg.MSG_ID)
     {
         return(OnGC_Chat_Msg((GC_Chat_Msg)msg));
     }
     CSLogger.LogError("Recv invalid msg id from GateServer: " + msg.msg_id);
     return(false);
 }
Beispiel #7
0
 // Send msg to server
 public void SendMsgToServer(Message msg)
 {
     if (m_server_socket == null)
     {
         return;
     }
     if (!m_server_socket.IsConnected())
     {
         CSLogger.LogNotice("Server Is DisConnected");
         return;
     }
     if (null == msg)
     {
         CSLogger.LogError("SendMsgToServer: null == msg");
         return;
     }
     if (null == m_server_socket)
     {
         CSLogger.LogError("SendMsgToServer: null == m_gs_socket");
         return;
     }
     CSLogger.LogDebug("SendMsgToServer: " + msg.ToString());
     m_server_socket.SendMsg(msg);
 }