Beispiel #1
0
        /// <summary>
        /// Tries to parse the <see cref="QuestID"/> from a string.
        /// </summary>
        /// <param name="parser">The <see cref="Parser"/> to use.</param>
        /// <param name="value">The string to parse.</param>
        /// <param name="outValue">If this method returns true, contains the parsed <see cref="QuestID"/>.</param>
        /// <returns>True if the parsing was successfully; otherwise false.</returns>
        public static bool TryParse(this Parser parser, string value, out QuestID outValue)
        {
            ushort tmp;
            var    ret = parser.TryParse(value, out tmp);

            outValue = new QuestID(tmp);
            return(ret);
        }
 /// <summary>
 /// Sets whether or not we have the requirements for a quest.
 /// </summary>
 /// <param name="questID">The ID of the quest.</param>
 /// <param name="hasRequirements">True if we have the requirements for the quest; false if we do not.</param>
 public void SetRequirementsStatus(QuestID questID, bool hasRequirements)
 {
     if (!_statuses.ContainsKey(questID))
     {
         _statuses.Add(questID, hasRequirements);
     }
     else
     {
         _statuses[questID] = hasRequirements;
     }
 }
        /// <summary>
        /// Starts getting the status for the given <paramref name="quest"/> if the value is not already acquired.
        /// </summary>
        /// <param name="quest">The quest to get the status for.</param>
        public void Prepare(QuestID quest)
        {
            if (_statuses.ContainsKey(quest))
            {
                return;
            }

            _statuses.Add(quest, null);

            _sendRequest(quest);
        }
        /// <summary>
        /// Gets the <see cref="IQuestDescription"/> for a quest.
        /// </summary>
        /// <param name="questID">The ID of the quest to get the <see cref="IQuestDescription"/> for.</param>
        /// <returns>The <see cref="IQuestDescription"/> for the given <see cref="QuestID"/>.</returns>
        public IQuestDescription this[QuestID questID]
        {
            get
            {
                if (!_questDescriptions.CanGet(questID.GetRawValue()))
                {
                    return(null);
                }

                return(_questDescriptions[questID.GetRawValue()]);
            }
        }
        /// <summary>
        /// Forces a quest in this collection to be reloaded from the database.
        /// Note that reloading an object will create a new object, not update the existing object. As a result, anything referencing
        /// the old object will continue to reference the old values instead of the newly loaded values.
        /// </summary>
        /// <param name="questID">The ID of the quest to force to reload.</param>
        public virtual void Reload(QuestID questID)
        {
            // Check for a valid ID range
            if (questID < 0 || questID > _quests.Length)
            {
                return;
            }

            // Try to load the quest
            var q = LoadQuest(questID);

            _quests[questID.GetRawValue()] = q;
        }
        /// <summary>
        /// Gets if the user has the requirements for the given quest.
        /// </summary>
        /// <param name="quest">The ID of the quest to check for the requirements of.</param>
        /// <returns>True if the user has the requirements for the given <paramref name="quest"/>, false if they
        /// do not have the requirements, or null if the status is currently unknown.</returns>
        public bool?HasRequirements(QuestID quest)
        {
            bool?value;

            // Try to get the cached value
            if (!_statuses.TryGetValue(quest, out value))
            {
                // Value was not in the cache, so make the request, and return null for now
                value = null;
                Prepare(quest);
            }

            return(value);
        }
        /// <summary>
        /// Gets the <see cref="IQuestDescription"/> for a quest, or an empty description if the quest
        /// description could not be found for the specified <paramref name="questID"/>.
        /// </summary>
        /// <param name="questID">The ID of the quest to get the <see cref="IQuestDescription"/> for.</param>
        /// <returns>The <see cref="IQuestDescription"/> for a quest, or an empty description if the quest
        /// description could not be found for the specified <paramref name="questID"/>.</returns>
        public IQuestDescription GetOrDefault(QuestID questID)
        {
            var ret = this[questID];

            if (ret == null)
            {
                return(new QuestDescription
                {
                    Name = "[Unknown Quest: " + questID + "]",
                    Description = "No description for this quest could be found.",
                    QuestID = questID
                });
            }
            else
            {
                return(ret);
            }
        }
        /// <summary>
        /// Forces a quest in this collection to be reloaded from the database.
        /// Note that reloading an object will create a new object, not update the existing object. As a result, anything referencing
        /// the old object will continue to reference the old values instead of the newly loaded values.
        /// </summary>
        /// <param name="questID">The ID of the quest to force to reload.</param>
        public virtual void Reload(QuestID questID)
        {
            // Check for a valid ID range
            if (questID < 0)
            {
                return;
            }

            // Resize the array if needed
            if (questID.GetRawValue() >= _quests.Length)
            {
                Array.Resize(ref _quests, questID.GetRawValue() + 1);
            }

            // Try to load the quest
            var q = LoadQuest(questID);

            _quests[questID.GetRawValue()] = q;
        }
Beispiel #9
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 /// <summary>
 /// When overridden in the derived class, allows for handling the
 /// <see cref="UserQuestInformation.ActiveQuestRemoved"/> event.
 /// </summary>
 /// <param name="questID">The ID of the quest that was removed.</param>
 protected virtual void OnActiveQuestRemoved(QuestID questID)
 {
 }
Beispiel #10
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 /// <summary>
 /// Reads the <see cref="QuestID"/> from a <see cref="BitStream"/>.
 /// </summary>
 /// <param name="bitStream"><see cref="BitStream"/> to read the <see cref="QuestID"/> from.</param>
 /// <returns>The <see cref="QuestID"/> read from the <see cref="BitStream"/>.</returns>
 public static QuestID ReadQuestID(this BitStream bitStream)
 {
     return(QuestID.Read(bitStream));
 }
Beispiel #11
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 /// <summary>
 /// Reads the <see cref="QuestID"/> from an IValueReader.
 /// </summary>
 /// <param name="valueReader"><see cref="IValueReader"/> to read the <see cref="QuestID"/> from.</param>
 /// <param name="name">The unique name of the value to read.</param>
 /// <returns>The <see cref="QuestID"/> read from the IValueReader.</returns>
 public static QuestID ReadQuestID(this IValueReader valueReader, string name)
 {
     return(QuestID.Read(valueReader, name));
 }
Beispiel #12
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 /// <summary>
 /// Reads the <see cref="QuestID"/> from an <see cref="IDataRecord"/>.
 /// </summary>
 /// <param name="r"><see cref="IDataRecord"/> to read the <see cref="QuestID"/> from.</param>
 /// <param name="i">The field index to read.</param>
 /// <returns>The <see cref="QuestID"/> read from the <see cref="IDataRecord"/>.</returns>
 public static QuestID GetQuestID(this IDataRecord r, int i)
 {
     return(QuestID.Read(r, i));
 }
Beispiel #13
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 /// <summary>
 /// Reads the <see cref="QuestID"/> from an <see cref="IDataRecord"/>.
 /// </summary>
 /// <param name="r"><see cref="IDataRecord"/> to read the <see cref="QuestID"/> from.</param>
 /// <param name="name">The name of the field to read the value from.</param>
 /// <returns>The <see cref="QuestID"/> read from the <see cref="IDataRecord"/>.</returns>
 public static QuestID GetQuestID(this IDataRecord r, string name)
 {
     return(QuestID.Read(r, name));
 }
 /// <summary>
 /// When overridden in the derived class, allows for handling the
 /// <see cref="UserQuestInformation.RepeatableQuestAdded"/> event.
 /// </summary>
 /// <param name="questID">The ID of the quest that was added.</param>
 protected virtual void OnRepeatableQuestAdded(QuestID questID)
 {
 }
Beispiel #15
0
        /// <summary>
        /// Tries to get the value in the <paramref name="dict"/> entry at the given <paramref name="key"/> as a
        /// <see cref="QuestID"/>.
        /// </summary>
        /// <typeparam name="T">The key Type.</typeparam>
        /// <param name="dict">The <see cref="IDictionary{TKey, TValue}"/>.</param>
        /// <param name="key">The key for the value to get.</param>
        /// <param name="defaultValue">The value to use if the value at the <paramref name="key"/> could not be parsed.</param>
        /// <returns>The value at the given <paramref name="key"/> parsed as an int, or the
        /// <paramref name="defaultValue"/> if the <paramref name="key"/> did not exist in the <paramref name="dict"/>
        /// or the value at the given <paramref name="key"/> could not be parsed.</returns>
        public static QuestID AsQuestID <T>(this IDictionary <T, string> dict, T key, QuestID defaultValue)
        {
            string value;

            if (!dict.TryGetValue(key, out value))
            {
                return(defaultValue);
            }

            QuestID parsed;

            if (!Parser.Invariant.TryParse(value, out parsed))
            {
                return(defaultValue);
            }

            return(parsed);
        }
 /// <summary>
 /// Gets the quest for the given <see cref="QuestID"/>.
 /// </summary>
 /// <param name="id">The <see cref="QuestID"/> to get.</param>
 /// <returns>The quest for the given <paramref name="id"/>, or null if the <paramref name="id"/> is invalid.</returns>
 public IQuest <TCharacter> this[QuestID id]
 {
     get { return(GetQuest(id)); }
 }
 /// <summary>
 /// When overridden in the derived class, loads the quest with the specified <see cref="QuestID"/>.
 /// </summary>
 /// <param name="questID">The ID of the quest to load.</param>
 /// <returns>The <see cref="IQuest{TCharacter}"/> for the <paramref name="questID"/>.</returns>
 protected abstract IQuest <TCharacter> LoadQuest(QuestID questID);
Beispiel #18
0
 /// <summary>
 /// Gets if the user has the requirements to finish the given quest.
 /// </summary>
 /// <param name="questID">The ID of the quest to finish.</param>
 /// <returns>True if the user has the requirements to finish the quest with the given <paramref name="questID"/>;
 /// otherwise false.</returns>
 protected virtual bool HasFinishQuestReqs(QuestID questID)
 {
     return(_hasFinishQuestReqs(questID));
 }
 /// <summary>
 /// Appends a message to a <see cref="BitStream"/> for synchronizing the client's quest information for when
 /// a quest is repeatable.
 /// The message is then read and handled by the receiver using <see cref="UserQuestInformation.Read"/>.
 /// </summary>
 /// <param name="bs">The <see cref="BitStream"/> to append the message to.</param>
 /// <param name="questID">The ID of the repeatable quest.</param>
 public static void WriteAddRepeatableQuest(BitStream bs, QuestID questID)
 {
     bs.WriteEnum(QuestInfoMessages.AddRepeatableQuest);
     bs.Write(questID);
 }
Beispiel #20
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 /// <summary>
 /// Writes a <see cref="QuestID"/> to a <see cref="BitStream"/>.
 /// </summary>
 /// <param name="bitStream"><see cref="BitStream"/> to write to.</param>
 /// <param name="value"><see cref="QuestID"/> to write.</param>
 public static void Write(this BitStream bitStream, QuestID value)
 {
     value.Write(bitStream);
 }
Beispiel #21
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 /// <summary>
 /// When overridden in the derived class, allows for handling the
 /// <see cref="UserQuestInformation.ActiveQuestAdded"/> event.
 /// </summary>
 /// <param name="questID">The ID of the quest that was added.</param>
 protected virtual void OnActiveQuestAdded(QuestID questID)
 {
 }
Beispiel #22
0
 /// <summary>
 /// Appends a message to a <see cref="BitStream"/> for synchronizing the client's quest information for when
 /// a quest is removed from the active quests.
 /// The message is then read and handled by the receiver using <see cref="UserQuestInformation.Read"/>.
 /// </summary>
 /// <param name="bs">The <see cref="BitStream"/> to append the message to.</param>
 /// <param name="questID">The ID of the removed active quest.</param>
 public static void WriteRemoveActiveQuest(BitStream bs, QuestID questID)
 {
     bs.WriteEnum(QuestInfoMessages.RemoveActiveQuest);
     bs.Write(questID);
 }
Beispiel #23
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 /// <summary>
 /// Appends a message to a <see cref="BitStream"/> for synchronizing the client's quest information for when
 /// a quest is completed.
 /// The message is then read and handled by the receiver using <see cref="UserQuestInformation.Read"/>.
 /// </summary>
 /// <param name="bs">The <see cref="BitStream"/> to append the message to.</param>
 /// <param name="questID">The ID of the completed quest.</param>
 public static void WriteAddCompletedQuest(BitStream bs, QuestID questID)
 {
     bs.WriteEnum(QuestInfoMessages.AddCompletedQuest);
     bs.Write(questID);
 }
 /// <summary>
 /// Updates the status for the given <paramref name="quest"/>.
 /// </summary>
 /// <param name="quest">The quest to get the status for.</param>
 public void Update(QuestID quest)
 {
     _sendRequest(quest);
 }
Beispiel #25
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 /// <summary>
 /// Writes a <see cref="QuestID"/> to a <see cref="IValueWriter"/>.
 /// </summary>
 /// <param name="valueWriter"><see cref="IValueWriter"/> to write to.</param>
 /// <param name="name">Unique name of the <see cref="QuestID"/> that will be used to distinguish it
 /// from other values when reading.</param>
 /// <param name="value"><see cref="QuestID"/> to write.</param>
 public static void Write(this IValueWriter valueWriter, string name, QuestID value)
 {
     value.Write(valueWriter, name);
 }
Beispiel #26
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 /// <summary>
 /// When overridden in the derived class, allows for handling the
 /// <see cref="UserQuestInformation.CompletedQuestAdded"/> event.
 /// </summary>
 /// <param name="questID">The ID of the quest that was added.</param>
 protected virtual void OnCompletedQuestAdded(QuestID questID)
 {
 }
Beispiel #27
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 /// <summary>
 /// Gets if the user has the requirements to start the given quest.
 /// </summary>
 /// <param name="questID">The ID of the quest to start.</param>
 /// <returns>True if the user has the requirements to start the quest with the given <paramref name="questID"/>;
 /// otherwise false.</returns>
 protected virtual bool HasStartQuestReqs(QuestID questID)
 {
     return(_hasStartQuestReqs(questID));
 }
 /// <summary>
 /// Gets the <see cref="IQuest{TCharacter}"/> for a given <see cref="QuestID"/>.
 /// </summary>
 /// <param name="questID">The ID of the quest.</param>
 /// <returns>The <see cref="IQuest{TCharacter}"/> for the given <paramref name="questID"/>.</returns>
 public IQuest <TCharacter> GetQuest(QuestID questID)
 {
     return(_quests[questID.GetRawValue()]);
 }