Beispiel #1
0
        private void CreatePolygons(ObjectGroup objectGroup)
        {
            foreach (var tiledObject in objectGroup.TiledObjects)
            {
                if (tiledObject.Polygon != null)
                {
                    var pointArr    = tiledObject.Polygon.Points.Split(' ');
                    var vectorArray = new Vec2[pointArr.Length];
                    for (var i = 0; i < pointArr.Length; i++)
                    {
                        var pointCoords = pointArr[i].Split(',');
                        vectorArray[i] = new Vec2(
                            float.Parse(pointCoords[0], CultureInfo.InvariantCulture.NumberFormat),
                            float.Parse(pointCoords[1], CultureInfo.InvariantCulture.NumberFormat));
                    }

                    uint polyColor = 0;
                    if (tiledObject.Properties != null)
                    {
                        foreach (var property in tiledObject.Properties)
                        {
                            if (property.Property.Name.ToLower() == "colour" ||
                                property.Property.Name.ToLower() == "color")
                            {
                                polyColor = Convert.ToUInt32(property.Property.Value, 16) + 0xFF000000;
                            }
                        }
                        var poly = new Polygon(vectorArray, polyColor, this, tiledObject.ID, tiledObject.X,
                                               tiledObject.Y);
                        poly.SetXY(tiledObject.X, tiledObject.Y);
                        _polyList.Add(poly);
                    }
                }
            }
        }
Beispiel #2
0
 public void RemovePoly(Polygon poly)
 {
     poly.Destroy();
     _polyList.Remove(poly);
     Redraw();
 }
Beispiel #3
0
        private void CreatePolygons(ObjectGroup objectGroup)
        {
            foreach (var tiledObject in objectGroup.TiledObjects)
            {
                if (tiledObject.Polygon != null)
                {
                    var pointArr = tiledObject.Polygon.Points.Split(' ');
                    var vectorArray = new Vec2[pointArr.Length];
                    for (var i = 0; i < pointArr.Length; i++)
                    {
                        var pointCoords = pointArr[i].Split(',');
                        vectorArray[i] = new Vec2(
                            float.Parse(pointCoords[0], CultureInfo.InvariantCulture.NumberFormat),
                            float.Parse(pointCoords[1], CultureInfo.InvariantCulture.NumberFormat));
                    }

                    uint polyColor = 0;
                    if (tiledObject.Properties != null)
                    {
                        foreach (var property in tiledObject.Properties)
                        {
                            if (property.Property.Name.ToLower() == "colour" ||
                                property.Property.Name.ToLower() == "color")
                            {
                                polyColor = Convert.ToUInt32(property.Property.Value, 16) + 0xFF000000;
                            }
                        }
                        var poly = new Polygon(vectorArray, polyColor, this, tiledObject.ID, tiledObject.X,
                            tiledObject.Y);
                        poly.SetXY(tiledObject.X, tiledObject.Y);
                        _polyList.Add(poly);
                    }
                }
            }
        }
Beispiel #4
0
 public void RemovePoly(Polygon poly)
 {
     poly.Destroy();
     _polyList.Remove(poly);
     Redraw();
 }