Beispiel #1
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        } // func resume

        #endregion

        #region -- yield ------------------------------------------------------------------

        /// <summary>Sends a result to the main-thread.</summary>
        /// <param name="args">Result</param>
        /// <returns>New parameter.</returns>
        public static LuaResult yield(object[] args)
        {
            // search for the correct thread
            LuaThread t = null;

            lock (luaThreads)
                t = luaThreads.Find(c => c.iCoroutineThreadId == Thread.CurrentThread.ManagedThreadId);
            if (t == null)
            {
                throw new LuaRuntimeException(Properties.Resources.rsCoroutineWrongThread, 2, false);
            }

            // yield value
            t.currentYield = args;
            t.evYield.Set();
            // wait for next arguments
            t.evResume.Reset();
            t.evResume.Wait();
            // return the arguments or stop the background thread
            if (t.evResume == null)
            {
                Thread.CurrentThread.Abort();
            }
            if (t.currentArguments != null)
            {
                return(new LuaResult(t.currentArguments));
            }
            else
            {
                return(LuaResult.Empty);
            }
        } // func Yield
Beispiel #2
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        } // prop Status

        /// <summary>Returns the status of the thread.</summary>
        /// <param name="co">Thread</param>
        /// <returns>Returns the status.</returns>
        public static LuaResult status(object co)
        {
            LuaThread luaThread = co as LuaThread;

            if (luaThread != null)
            {
                switch (luaThread.Status)
                {
                case LuaThreadStatus.Dead:
                    return(new LuaResult(csDead));

                case LuaThreadStatus.Normal:
                    return(new LuaResult(csNormal));

                case LuaThreadStatus.Running:
                    return(new LuaResult(csRunning));

                case LuaThreadStatus.Suspended:
                    return(new LuaResult(csSuspended));

                default:
                    throw new LuaRuntimeException("thead-status invalid", 2, false);
                }
            }
            else
            {
                throw new LuaRuntimeException(Properties.Resources.rsCoroutineInvalidCO, 2, false);
            }
        } // func running
Beispiel #3
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        } // prop Status

        /// <summary>Returns the status of the thread.</summary>
        /// <param name="co">Thread</param>
        /// <returns>Returns the status.</returns>
        public static LuaResult status(object co)
        {
            LuaThread luaThread = co as LuaThread;
            Thread    clrThread = co as Thread;

            if (luaThread != null)
            {
                switch (luaThread.Status)
                {
                case LuaThreadStatus.Dead:
                    return(new LuaResult(csDead));

                case LuaThreadStatus.Normal:
                    return(new LuaResult(csNormal));

                case LuaThreadStatus.Running:
                    return(new LuaResult(csRunning));

                case LuaThreadStatus.Suspended:
                    return(new LuaResult(csSuspended));

                default:
                    throw new LuaRuntimeException("thead-status invalid", 2, false);
                }
            }
            else if (clrThread != null)
            {
                ThreadState s = clrThread.ThreadState;
                if ((s & (ThreadState.Aborted | ThreadState.AbortRequested | ThreadState.Stopped | ThreadState.StopRequested)) != 0)
                {
                    return(new LuaResult(csDead));
                }
                else if ((s & (ThreadState.Suspended | ThreadState.SuspendRequested | ThreadState.WaitSleepJoin)) != 0)
                {
                    return(new LuaResult(csSuspended));
                }
                else if ((s & ThreadState.Unstarted) != 0)
                {
                    return(new LuaResult(csNormal));
                }
                else
                {
                    return(new LuaResult(csRunning));
                }
            }
            else
            {
                throw new LuaRuntimeException(Properties.Resources.rsCoroutineInvalidCO, 2, false);
            }
        } // func running
Beispiel #4
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        /// <summary>Returns the running coroutine and a boolean if it is the main.</summary>
        /// <returns></returns>
        public static LuaResult running()
        {
            LuaThread t = null;

            lock (luaThreads)
                t = luaThreads.Find(c => c.iCoroutineThreadId == Thread.CurrentThread.ManagedThreadId);

            if (t == null)
            {
                return(new LuaResult(Thread.CurrentThread, true));
            }
            else
            {
                return(new LuaResult(t, false));
            }
        } // func running
Beispiel #5
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        /// <summary>Returns the running coroutine and a boolean if it is the main.</summary>
        /// <returns></returns>
        public static LuaResult running()
        {
            LuaThread t = null;

            lock (luaThreads)
            {
                if (Task.CurrentId.HasValue)
                {
                    t = luaThreads.Find(c => c.taskExecute != null && c.taskExecute.Id == Task.CurrentId.Value);
                }
            }

            return(t == null
                                ? new LuaResult(null, true)
                                : new LuaResult(t, false));
        }         // func running
Beispiel #6
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        /// <summary>Sends a result to the main-thread.</summary>
        /// <param name="args">Result</param>
        /// <returns>New parameter.</returns>
        public static LuaResult yield(object[] args)
        {
            // search for the correct thread
            LuaThread t = null;

            lock (luaThreads)
            {
                if (Task.CurrentId.HasValue)
                {
                    t = luaThreads.Find(c => c.taskExecute != null && c.taskExecute.Id == Task.CurrentId.Value);
                }
            }
            if (t == null)
            {
                throw new LuaRuntimeException(Properties.Resources.rsCoroutineWrongThread, 2, false);
            }

            // yield value
            t.currentYield = args;
            t.evYield.Set();

            // wait for next arguments
            t.evResume.Reset();
            t.evResume.Wait();

            // return the arguments or stop the background thread
            if (t.evResume == null)
            {
                t.taskCancelExecute.Cancel();
            }
            if (t.currentArguments != null)
            {
                return(new LuaResult(t.currentArguments));
            }
            else
            {
                return(LuaResult.Empty);
            }
        }         // func Yield
Beispiel #7
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        } // func running

        /// <summary>Creates a function, that wraps resume.</summary>
        /// <param name="dlg"></param>
        /// <returns></returns>
        public static Func <object[], LuaResult> wrap(Delegate dlg)
        {
            LuaThread t = new LuaThread(dlg);

            return(new Func <object[], LuaResult>(args => t.resume(args)));
        } // func wrap
Beispiel #8
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        } // func Resume

        /// <summary>Executes a part of the thread.</summary>
        /// <param name="co">Thread, that should resume.</param>
        /// <param name="args">Arguments, that will pass to the function-part</param>
        /// <returns>Result of the function.</returns>
        public static LuaResult resume(LuaThread co, object[] args)
        {
            return(co.resume(args));
        } // func resume
Beispiel #9
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 /// <summary>Executes a part of the thread.</summary>
 /// <param name="co">Thread, that should resume.</param>
 /// <param name="args">Arguments, that will pass to the function-part</param>
 /// <returns>Result of the function.</returns>
 public static LuaResult resume(LuaThread co, object[] args)
 => co.resume(args);
Beispiel #10
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    } // func running

    /// <summary>Creates a function, that wraps resume.</summary>
    /// <param name="dlg"></param>
    /// <returns></returns>
    public static Func<object[], LuaResult> wrap(Delegate dlg)
    {
      LuaThread t = new LuaThread(dlg);
      return new Func<object[], LuaResult>(args => t.resume(args));
    } // func wrap
Beispiel #11
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    } // func Resume

    /// <summary>Executes a part of the thread.</summary>
    /// <param name="co">Thread, that should resume.</param>
    /// <param name="args">Arguments, that will pass to the function-part</param>
    /// <returns>Result of the function.</returns>
    public static LuaResult resume(LuaThread co, object[] args)
    {
      return co.resume(args);
    } // func resume