Beispiel #1
0
        /// <summary>
        ///     Retuns the tank as a CSV line
        /// </summary>
        /// <param name="wn8ExpectedValues">To lookup tank name and expected values</param>
        public string ToString(Wn8ExpectedValues wn8ExpectedValues)
        {
            var sb = new StringBuilder();

            var e = wn8ExpectedValues[TankId];

            Debug.Assert(e != null, "A refernce tank must exist!");

            sb.Append(e.Name.SanitizeToCsv());
            sb.Append(",");

            sb.Append(e.TypeName.SanitizeToCsv());
            sb.Append(",");

            sb.Append(TankId);
            sb.Append(",");

            sb.Append(All.Battles);
            sb.Append(",");

            sb.Append(LastBattle.ToString("yyyy-MM-dd HH:mm:ss"));
            sb.Append(",");

            sb.Append(BattleLifeTime.TotalMinutes);
            sb.Append(",");

            double wn8 = wn8ExpectedValues.CalculateWn8(TankId, All);

            sb.Append(wn8);
            sb.Append(",");

            sb.Append(All.DamageDealt * 1.0 / All.Battles);
            sb.Append(",");

            sb.Append(All.Wins * 1.0 / All.Battles);
            sb.Append(",");

            sb.Append(All.Kills * 1.0 / All.Battles);
            sb.Append(",");

            sb.Append(All.Spotted * 1.0 / All.Battles);
            sb.Append(",");

            sb.Append(All.DroppedCapturePoints * 1.0 / All.Battles);
            sb.Append(",");

            sb.Append(All.DamageAssisted * 1.0 / All.Battles);
            sb.Append(",");

            sb.Append(All.Shots * 1.0 / All.Battles);
            sb.Append(",");

            sb.Append(All.Hits * 1.0 / All.Battles);
            sb.Append(",");

            sb.Append(All.Piercings * 1.0 / All.Battles);
            sb.Append(",");

            sb.Append(All.DamageDealt * 1.0 / BattleLifeTime.TotalMinutes);
            sb.Append(",");

            sb.Append(All.SurvivedBattles * 1.0 / All.Battles);
            sb.Append(",");

            if (All.Deaths > 0)
            {
                sb.Append(All.Kills * 1.0 / All.Deaths);
            }

            sb.Append(",");

            if (All.DirectHitsReceived > 0)
            {
                sb.Append(All.NoDamageDirectHitsReceived * 1.0 / All.DirectHitsReceived);
            }

            return(sb.ToString());
        }