Beispiel #1
0
 private void ReadPalette(BinaryReader reader, BitmapEntry entry)
 {
     if (_palette == null /*entry.Id == "!PAL"*/)
     {
         _palette = reader.ReadBytes(3 * 256);
     }
     entry.Type = BitmapEntryType.Palette;
 }
Beispiel #2
0
        private void ReadTexture(BinaryReader reader, BitmapEntry entry, int width, int height)
        {
            byte[] pixelData = reader.ReadBytes(width * height);

            int overhang = 0; // (4 - ((width * 4) % 4));
            int stride   = (width * 4) + overhang;

            byte[] imgData     = new byte[stride * height];
            int    curPosition = 0;

            for (int i = 0; i < height; i++)
            {
                for (int x = 0; x < width; x++)
                {
                    byte pixel = pixelData[width * i + x];

                    if (pixel == 0xFF)
                    {
                        imgData[curPosition]     = 0;
                        imgData[curPosition + 1] = 0;
                        imgData[curPosition + 2] = 0;
                        imgData[curPosition + 3] = 0;
                    }
                    else
                    {
                        byte[] rgb = GetRGBForPixel(pixel);
                        imgData[curPosition]     = rgb[2];
                        imgData[curPosition + 1] = rgb[1];
                        imgData[curPosition + 2] = rgb[0];
                        imgData[curPosition + 3] = 0xFF;
                    }
                    curPosition += 4;
                }
                curPosition += overhang;
            }

            entry.Texture = new Texture2D(Engine.Instance.Device, width, height, 1, TextureUsage.None, SurfaceFormat.Color);
            entry.Texture.SetData <byte>(imgData);
            entry.Texture.Save("c:\\temp\\" + entry.Id + ".png", ImageFileFormat.Png);
            entry.Texture.Dispose();
            entry.Texture = Texture2D.FromFile(Engine.Instance.Device, "c:\\temp\\" + entry.Id + ".png");
            entry.Type    = BitmapEntryType.Texture;
        }
Beispiel #3
0
        private void ReadBitmapData(BinaryReader reader, BitmapEntry entry)
        {
            reader.ReadByte();
            reader.ReadBytes(3);
            int width  = reader.ReadInt16();
            int height = reader.ReadInt16();

            reader.ReadInt32();
            reader.ReadInt32();

            if (entry.Id.ToUpper() == "!PAL")
            {
                ReadPalette(reader, entry);
            }
            else
            {
                ReadTexture(reader, entry, width, height);
            }
        }
Beispiel #4
0
        public override void Read(BinaryReader reader)
        {
            base.Read(reader);
            Debug.WriteLine(">> Loading bitmap chunk");

            int    itemCount     = reader.ReadInt32();
            string directoryName = new string(reader.ReadChars(4));


            for (int i = 0; i < itemCount; i++)
            {
                BitmapEntry entry = new BitmapEntry();
                entry.Id     = new string(reader.ReadChars(4));
                entry.Offset = reader.ReadInt32();
                _bitmaps.Add(entry);
                Debug.WriteLine("Bitmap " + entry.Id);
            }

            //Load palette first
            foreach (BitmapEntry entry in _bitmaps)
            {
                if (entry.Id.ToUpper() == "!PAL")
                {
                    reader.BaseStream.Position = _offset + entry.Offset;
                    ReadBitmapData(reader, entry);
                    break;
                }
            }

            foreach (BitmapEntry entry in _bitmaps)
            {
                if (entry.Type != BitmapEntryType.Palette)
                {
                    reader.BaseStream.Position = _offset + entry.Offset;
                    ReadBitmapData(reader, entry);
                }
            }
        }
Beispiel #5
0
        public override void Read(BinaryReader reader)
        {
            base.Read(reader);
            Debug.WriteLine(">> Loading bitmap chunk");

            int itemCount = reader.ReadInt32();
            string directoryName = new string(reader.ReadChars(4));

            for (int i = 0; i < itemCount; i++)
            {
                BitmapEntry entry = new BitmapEntry();
                entry.Id = new string(reader.ReadChars(4));
                entry.Offset = reader.ReadInt32();
                _bitmaps.Add(entry);
                Debug.WriteLine("Bitmap " + entry.Id);
            }

            //Load palette first
            foreach (BitmapEntry entry in _bitmaps)
            {
                if (entry.Id.ToUpper() == "!PAL")
                {
                    reader.BaseStream.Position = _offset + entry.Offset;
                    ReadBitmapData(reader, entry);
                    break;
                }
            }

            foreach (BitmapEntry entry in _bitmaps)
            {
                if (entry.Type != BitmapEntryType.Palette)
                {
                    reader.BaseStream.Position = _offset + entry.Offset;
                    ReadBitmapData(reader, entry);
                }
            }
        }
Beispiel #6
0
        private void ReadBitmapData(BinaryReader reader, BitmapEntry entry)
        {
            reader.ReadByte();
            reader.ReadBytes(3);
            int width = reader.ReadInt16();
            int height = reader.ReadInt16();
            reader.ReadInt32();
            reader.ReadInt32();

            if (entry.Id.ToUpper() == "!PAL")
                ReadPalette(reader, entry);
            else
                ReadTexture(reader, entry, width, height);
        }
Beispiel #7
0
        private void ReadTexture(BinaryReader reader, BitmapEntry entry, int width, int height)
        {
            byte[] pixelData = reader.ReadBytes(width * height);

            int overhang = 0; // (4 - ((width * 4) % 4));
            int stride = (width * 4) + overhang;

            byte[] imgData = new byte[stride * height];
            int curPosition = 0;
            for (int i = 0; i < height; i++)
            {
                for (int x = 0; x < width; x++)
                {
                    byte pixel = pixelData[width * i + x];

                    if (pixel == 0xFF)
                    {
                        imgData[curPosition] = 0;
                        imgData[curPosition + 1] = 0;
                        imgData[curPosition + 2] = 0;
                        imgData[curPosition + 3] = 0;
                    }
                    else
                    {
                        byte[] rgb = GetRGBForPixel(pixel);
                        imgData[curPosition] = rgb[2];
                        imgData[curPosition + 1] = rgb[1];
                        imgData[curPosition + 2] = rgb[0];
                        imgData[curPosition + 3] = 0xFF;
                    }
                    curPosition += 4;
                }
                curPosition += overhang;
            }

            entry.Texture = new Texture2D(Engine.Instance.Device, width, height, 1, TextureUsage.None, SurfaceFormat.Color);
            entry.Texture.SetData<byte>(imgData);
            entry.Texture.Save("c:\\temp\\" + entry.Id + ".png", ImageFileFormat.Png);
            entry.Texture.Dispose();
            entry.Texture = Texture2D.FromFile(Engine.Instance.Device, "c:\\temp\\" + entry.Id + ".png");
            entry.Type = BitmapEntryType.Texture;
        }
Beispiel #8
0
 private void ReadPalette(BinaryReader reader, BitmapEntry entry)
 {
     if (_palette == null /*entry.Id == "!PAL"*/)
     {
         _palette = reader.ReadBytes(3 * 256);
     }
     entry.Type = BitmapEntryType.Palette;
 }