public void ParseInfo(Hashtable info)
        {
            NewQuest = new QuestInfo(dataCollection);
            if (info.ContainsKey((int)SPC.NewQuest))
            {
                Hashtable hash = info[(int)SPC.NewQuest] as Hashtable;
                if (hash != null)
                {
                    NewQuest.ParseInfo(hash);
                }
            }

            PlayerQuests = new PlayerQuestsInfo(dataCollection);
            if (info.ContainsKey((int)SPC.Info))
            {
                Hashtable hash = info[(int)SPC.Info] as Hashtable;
                if (hash != null)
                {
                    PlayerQuests.ParseInfo(hash);
                }
            }
        }
Beispiel #2
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        public void ParseInfo(Hashtable info)
        {
            CompletedQuests.Clear();
            if (info.ContainsKey((int)SPC.CompletedQuests))
            {
                string[] arr = info[(int)SPC.CompletedQuests] as string[];
                CompletedQuests.AddRange(arr);
            }

            StartedQuests.Clear();
            if (info.ContainsKey((int)SPC.StartedQuests))
            {
                Hashtable[] hashArr = info[(int)SPC.StartedQuests] as Hashtable[];
                if (hashArr != null)
                {
                    foreach (Hashtable questHash in hashArr)
                    {
                        QuestInfo quest = new QuestInfo(dataCollection);
                        quest.ParseInfo(questHash);
                        StartedQuests.Add(quest);
                    }
                }
            }

            QuestVariables.Clear();
            if (info.ContainsKey((int)SPC.Variables))
            {
                Hashtable varHash = info[(int)SPC.Variables] as Hashtable;
                if (varHash != null)
                {
                    foreach (System.Collections.DictionaryEntry entry in varHash)
                    {
                        QuestVariables.Add(entry.Key.ToString(), entry.Value);
                    }
                }
            }
        }