public static GridObstacleState FromObstacleState(ObstacleState obst, GridCarModelState state)
        {            
            double d = ComMath.Normal(Math.Sqrt(obst.pp.position.X * obst.pp.position.X + obst.pp.position.Y * obst.pp.position.Y), GridCarModelState.MIN_DIST, GridCarModelState.MAX_DIST, 0, 1);
            double a = ComMath.Normal(state.TargetDist, GridCarModelState.MIN_DIST, GridCarModelState.MAX_DIST, 0, 1);
            double ang = Math.PI - (Math.Atan2(obst.pp.position.Y, obst.pp.position.X) + Math.PI) + state.TargetAngle - state.TargetFinishAngle;
            if (ang > Math.PI) ang -= 2 * Math.PI;
            if (ang < -Math.PI) ang += 2 * Math.PI;

            double AA = -2 * d * Math.Cos(ang);
            double BB = d * d;
            double obstdist = Math.Sqrt(a * a + BB + AA * a);
            double obstang = state.TargetAngle + Math.Sign(ang) * Math.Acos((a * a + obstdist * obstdist - d * d) / (2 * a * obstdist));

            GridObstacleState gos = new GridObstacleState(obstdist, obstang, obst.radius);
            return gos;
        }
        public static GridObstacleState FromObstacleState(ObstacleState obst, GridCarModelState state)
        {
            double d   = ComMath.Normal(Math.Sqrt(obst.pp.position.X * obst.pp.position.X + obst.pp.position.Y * obst.pp.position.Y), GridCarModelState.MIN_DIST, GridCarModelState.MAX_DIST, 0, 1);
            double a   = ComMath.Normal(state.TargetDist, GridCarModelState.MIN_DIST, GridCarModelState.MAX_DIST, 0, 1);
            double ang = Math.PI - (Math.Atan2(obst.pp.position.Y, obst.pp.position.X) + Math.PI) + state.TargetAngle - state.TargetFinishAngle;

            if (ang > Math.PI)
            {
                ang -= 2 * Math.PI;
            }
            if (ang < -Math.PI)
            {
                ang += 2 * Math.PI;
            }

            double AA       = -2 * d * Math.Cos(ang);
            double BB       = d * d;
            double obstdist = Math.Sqrt(a * a + BB + AA * a);
            double obstang  = state.TargetAngle + Math.Sign(ang) * Math.Acos((a * a + obstdist * obstdist - d * d) / (2 * a * obstdist));

            GridObstacleState gos = new GridObstacleState(obstdist, obstang, obst.radius);

            return(gos);
        }
Beispiel #3
0
 internal void AddObstacle(GridObstacleState gos)
 {
     throw new NotImplementedException();
 }
Beispiel #4
0
 internal void AddObstacle(GridObstacleState gos)
 {
     throw new NotImplementedException();
 }