Beispiel #1
0
 public void Register(UserFiche user)
 {
     if (!ListPlayer.Any(X => X.LoginToProcess == user.Name))
     {
         if (CurentMultiPlayerGame != null)
         {
             lock (CurentMultiPlayerGame)
             {
                 CurentMultiPlayerGame.Unregister(user);
             }
         }
         ListPlayer.Register(new User(user));
         CurentMultiPlayerGame = this;
     }
 }
Beispiel #2
0
        public void Unregister(UserFiche user = null)
        {
            User gameUser;

            if (user == null)
            {
                gameUser = GetUserBySesionFicheUser();
            }
            else
            {
                gameUser = new User(user);
            }
            if (CurentMultiPlayerGame != null && gameUser != null)
            {
                CurentMultiPlayerGame.ListPlayer.Unregister(gameUser);
                if (CurrentFiche != null && ListPlayer.Any())
                {
                    TryNewFiche();
                }
                CurentMultiPlayerGame = null;
            }
        }