Beispiel #1
0
        /// <summary>
        /// Called whenever the Game Updates Itself
        /// </summary>
        /// <param name="args">The Args</param>
        private static void Game_OnTick(EventArgs args)
        {
            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                StateHandler.Combo();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
            {
                StateHandler.Harass();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                StateHandler.LaneClear();
            }

            if ((Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit) ||
                 Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass) ||
                 Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear)) &&
                Config.FarmMenu["useQ"].Cast <CheckBox>().CurrentValue)
            {
                StateHandler.LastHit();
            }
        }
Beispiel #2
0
        /// <summary>
        /// Called whenever the Game Updates Itself
        /// </summary>
        /// <param name="args">The Args</param>
        private static void Game_OnTick(EventArgs args)
        {
            if (Orbwalker.ForcedTarget != null)
            {
                if (!Player.Instance.IsInAutoAttackRange(Orbwalker.ForcedTarget) ||
                    !Orbwalker.ForcedTarget.IsValidTarget() ||
                    Orbwalker.ForcedTarget.IsInvulnerable)
                {
                    Orbwalker.ForcedTarget = null;
                }
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
            {
                StateHandler.Combo();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
            {
                StateHandler.Harass();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                StateHandler.LaneClear();
            }

            if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit) ||
                Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass) ||
                Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
            {
                StateHandler.LastHit();
            }
        }
Beispiel #3
0
        /// <summary>
        /// Called whenever the Game Updates Itself
        /// </summary>
        /// <param name="args">The Args</param>
        private static void Game_OnTick(EventArgs args)
        {
            try
            {
                StateHandler.KillSteal();

                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo))
                {
                    StateHandler.Combo();
                }

                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
                {
                    StateHandler.Harass();
                }

                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
                {
                    StateHandler.LaneClear();
                }

                if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit) || Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass))
                {
                    StateHandler.LastHit();
                }
            }
            catch (Exception e)
            {
                Chat.Print("Nasus | Encountered a Exception in Game_OnTick" + e.Message);
            }
        }
Beispiel #4
0
 private static void Orbwalker_OnAttack(AttackableUnit target, EventArgs args)
 {
     if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass) ||
         Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit) ||
         Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear))
     {
         StateHandler.LastHit(target as Obj_AI_Base);
     }
 }