Beispiel #1
0
 public AgentStateDynamic(AgentStateDynamic clone)
 {
     agentInfo          = (AgentStateStatic)clone.agentInfo.Clone();
     myCurrentPlan      = (Plan)clone.myCurrentPlan.Clone();
     myAvailableActions = new List <PlanAction>(clone.myAvailableActions);
     alive         = clone.alive;
     myGoals       = (Goal)clone.myGoals.Clone();
     beliefs       = (WorldContext)clone.beliefs.Clone();
     initiative    = clone.initiative;
     angryAt       = (AgentAngryAt)clone.angryAt.Clone();
     scared        = clone.scared;
     foundEvidence = (AgentFoundEvidence)clone.foundEvidence.Clone();
     if (clone.wantsToGo != null)
     {
         wantsToGo = (LocationStatic)clone.wantsToGo.Clone();;
     }
     else
     {
         wantsToGo = new LocationStatic();
     }
     exploredRooms = new HashSet <LocationStatic>(clone.exploredRooms);
     wantToEntrap  = (WantToEntrap)clone.wantToEntrap.Clone();
     talkingWith   = (TalkingWith)clone.talkingWith.Clone();
     hasHashCode   = clone.hasHashCode;
     hashCode      = clone.hashCode;
     skipedTurns   = clone.skipedTurns;
     timeToMove    = clone.timeToMove;
 }
Beispiel #2
0
 /// <summary>
 /// Parameterless constructor.
 /// </summary>
 public AgentStateDynamic()
 {
     agentInfo          = new AgentStateStatic();
     myCurrentPlan      = new Plan();
     myAvailableActions = new List <PlanAction>();
     alive         = true;
     myGoals       = new Goal();
     beliefs       = new WorldContext();
     initiative    = 0;
     angryAt       = new AgentAngryAt();
     scared        = false;
     foundEvidence = new AgentFoundEvidence();
     wantsToGo     = new LocationStatic();
     exploredRooms = new HashSet <LocationStatic>();
     wantToEntrap  = new WantToEntrap();
     talkingWith   = new TalkingWith();
     hasHashCode   = false;
     hashCode      = 0;
     skipedTurns   = 0;
     timeToMove    = 2;
 }
Beispiel #3
0
        /// <summary>
        /// Constructor with parameters.
        /// </summary>
        public AgentStateDynamic(bool alive, Goal goals, WorldContext beliefs, AgentStateStatic agentInfo)
        {
            this.agentInfo = agentInfo;

            myCurrentPlan      = new Plan();
            myAvailableActions = new List <PlanAction>();

            SetStatus(alive);
            SetGoal(goals);
            SetBeliefs(beliefs);
            SetInitiative(0);

            AgentAngryAt angryAt = new AgentAngryAt(false, null);

            SetObjectOfAngry(angryAt);

            ScaredOff();

            AgentFoundEvidence foundEvidence = new AgentFoundEvidence(false, null);

            AddEvidence(foundEvidence);

            WantToEntrap wantToEntrap = new WantToEntrap(false, null, null);

            SetEntrap(wantToEntrap);

            TalkingWith talkingWith = new TalkingWith(false, null);

            SetTalking(talkingWith);

            SetTargetLocation(null);

            exploredRooms = new HashSet <LocationStatic>();

            hasHashCode = false;
            hashCode    = 0;
            skipedTurns = 0;
            timeToMove  = 2;
        }
Beispiel #4
0
 public void SetTalking(TalkingWith talkingWith)
 {
     this.talkingWith = talkingWith;
     UpdateHashCode();
 }