Beispiel #1
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            text = new GuiText
            {
                FontName = "ToolTipFont",
                Margins  = 2
            };

            Children.Add(text);

            base.LoadContent();
        }
Beispiel #2
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            icon = new GuiImage();
            text = new GuiText
            {
                HorizontalAlignment = HorizontalAlignment.Centre,
                VerticalAlignment   = VerticalAlignment.Left
            };

            Children.Add(icon);
            Children.Add(text);

            base.LoadContent();
        }
Beispiel #3
0
        /// <summary>
        /// Sets the province.
        /// </summary>
        /// <param name="provinceId">Province identifier.</param>
        public void SetProvince(string provinceId)
        {
            if (string.IsNullOrWhiteSpace(provinceId) ||
                ProvinceId == provinceId)
            {
                return;
            }

            ProvinceId = provinceId;

            holdingTexts.ForEach(w => w.Dispose());
            holdingImages.ForEach(w => w.Dispose());
            holdingTexts.Clear();
            holdingImages.Clear();

            List <Holding> holdings = game.GetProvinceHoldings(ProvinceId).OrderBy(h => h.Name).ToList();

            holdingImages = new List <GuiImage>();

            foreach (Holding holding in holdings)
            {
                GuiImage holdingImage = new GuiImage
                {
                    ContentFile     = $"World/Assets/{game.GetWorld().Id}/holdings/generic",
                    SourceRectangle = new Rectangle2D(64 * ((int)holding.Type - 1), 0, 64, 64),
                    Location        = new Point2D(Location.X + GameDefines.GUI_SPACING * (holdingImages.Count + 2) + 64 * (holdingImages.Count + 1),
                                                  Location.Y + Size.Height - 64)
                };

                GuiText holdingText = new GuiText
                {
                    Location = new Point2D(holdingImage.Location.X - GameDefines.GUI_SPACING, Location.Y + 2),
                    Text     = holding.Name,
                    Size     = new Size2D(holdingImage.SourceRectangle.Width + GameDefines.GUI_SPACING * 2,
                                          Size.Height - holdingImage.SourceRectangle.Height + 10),
                    FontName            = "ProvinceBarHoldingFont",
                    ForegroundColour    = Colour.Black,
                    HorizontalAlignment = HorizontalAlignment.Top
                };

                holdingTexts.Add(holdingText);
                holdingText.LoadContent();
                Children.Add(holdingText);

                holdingImages.Add(holdingImage);
                holdingImage.LoadContent();
                Children.Add(holdingImage);
            }
        }
Beispiel #4
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            text = new GuiText {
                FontName = "MenuFont"
            };
            text.FadeEffect = new FadeEffect
            {
                Speed          = 2,
                MinimumOpacity = 0.25f
            };

            Children.Add(text);

            base.LoadContent();

            text.ActivateEffect("FadeEffect");
        }
Beispiel #5
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            images = new List <GuiImage>();
            text   = new GuiText();

            for (int x = 0; x < ButtonSize; x++)
            {
                GuiImage image = new GuiImage
                {
                    ContentFile     = "Interface/button",
                    SourceRectangle = CalculateSourceRectangle(x, Style)
                };

                images.Add(image);
            }

            Children.AddRange(images);
            Children.Add(text);

            base.LoadContent();
        }
Beispiel #6
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            holdingTypes = Enum.GetValues(typeof(HoldingType)).Cast <HoldingType>().Where(x => x != HoldingType.Empty).ToList();

            background = new GuiImage
            {
                ContentFile   = "Interface/Backgrounds/stone-bricks",
                TextureLayout = TextureLayout.Tile
            };
            holdingBackground = new GuiImage
            {
                ContentFile   = "ScreenManager/FillImage",
                TextureLayout = TextureLayout.Tile,
                Size          = new Size2D(100, 100)
            };
            holdingImage = new GuiImage
            {
                ContentFile = $"World/Assets/{game.GetWorld().Id}/holdings/generic"
            };

            holdingText = new GuiText
            {
                Size     = new Size2D(holdingBackground.Size.Width, 18),
                FontName = "InfoBarFont"
            };
            provinceText = new GuiText
            {
                Size     = new Size2D(holdingBackground.Size.Height, 18),
                FontName = "InfoBarFont"
            };

            priceIcon = new GuiImage
            {
                ContentFile     = "Interface/game_icons",
                SourceRectangle = new Rectangle2D(16, 0, 16, 16)
            };
            priceText = new GuiText
            {
                Size = new Size2D(priceIcon.SourceRectangle.Width * 2,
                                  priceIcon.SourceRectangle.Height),
                FontName          = "InfoBarFont",
                VerticalAlignment = VerticalAlignment.Left
            };

            previousHoldingButton = new GuiButton
            {
                Text = "<",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE)
            };
            nextHoldingButton = new GuiButton
            {
                Text = ">",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE)
            };
            previouseProvinceButton = new GuiButton
            {
                Text = "<",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE)
            };
            nextProvinceButton = new GuiButton
            {
                Text = ">",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE)
            };
            buildButton = new GuiButton
            {
                Text = "Build",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE * 4, GameDefines.GUI_TILE_SIZE)
            };
            cancelButton = new GuiButton
            {
                Text = "Cancel",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE * 2, GameDefines.GUI_TILE_SIZE)
            };

            Children.Add(background);
            Children.Add(holdingBackground);
            Children.Add(holdingImage);

            Children.Add(holdingText);
            Children.Add(provinceText);

            Children.Add(priceIcon);
            Children.Add(priceText);

            Children.Add(nextHoldingButton);
            Children.Add(previousHoldingButton);
            Children.Add(nextProvinceButton);
            Children.Add(previouseProvinceButton);
            Children.Add(buildButton);
            Children.Add(cancelButton);

            base.LoadContent();

            UpdateProvinceList();
            SelectHolding(0);
            SelectProvince(0);
        }
        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            string imagePath, fontName;

            images = new GuiImage[NotificationSize.Width, NotificationSize.Height];

            title = new GuiText();
            text  = new GuiText();

            switch (Style)
            {
            default:
                imagePath = "Interface/notification_big";
                fontName  = "NotificationFontBig";
                break;

            case NotificationStyle.Small:
                imagePath = "Interface/notification_small";
                fontName  = "NotificationFontSmall";
                break;
            }

            title.FontName = "NotificationTitleFontBig";
            text.FontName  = fontName;

            for (int y = 0; y < NotificationSize.Height; y++)
            {
                for (int x = 0; x < NotificationSize.Width; x++)
                {
                    images[x, y] = new GuiImage
                    {
                        ContentFile = imagePath,
                        Location    = new Point2D(Location.X + x * GameDefines.GUI_TILE_SIZE,
                                                  Location.Y + y * GameDefines.GUI_TILE_SIZE),
                        SourceRectangle = CalculateSourceRectangle(x, y)
                    };

                    Children.Add(images[x, y]);
                }
            }

            yesButtonImage = new GuiImage
            {
                ContentFile     = "Interface/notification_controls",
                SourceRectangle = new Rectangle2D(0, 0, GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE),
                Location        = new Point2D(Location.X + (NotificationSize.Width - 1) * GameDefines.GUI_TILE_SIZE, Location.Y)
            };

            if (Type == NotificationType.Interogative)
            {
                noButtonImage = new GuiImage
                {
                    ContentFile     = "Interface/notification_controls",
                    SourceRectangle = new Rectangle2D(GameDefines.GUI_TILE_SIZE, 0,
                                                      GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE),
                    Location = new Point2D(Location.X, Location.Y)
                };

                Children.Add(noButtonImage);
            }

            Children.Add(title);
            Children.Add(text);
            Children.Add(yesButtonImage);

            base.LoadContent();
        }
Beispiel #8
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            background = new GuiImage
            {
                ContentFile   = "Interface/Backgrounds/stone-bricks",
                TextureLayout = TextureLayout.Tile
            };

            factionImage = new GuiFactionFlag
            {
                Size = new Size2D(128, 128)
            };

            factionText = new GuiText
            {
                FontName          = "SideBarFont",
                Size              = new Size2D(Size.Width * 2 / 3, 48),
                VerticalAlignment = VerticalAlignment.Left
            };

            turnText = new GuiText
            {
                FontName          = "SideBarFont",
                Size              = new Size2D(Size.Width / 3, 48),
                VerticalAlignment = VerticalAlignment.Right
            };

            StatsButton = new GuiButton
            {
                Text             = "Stats",
                ForegroundColour = ForegroundColour,
                Size             = new Size2D(GameDefines.GUI_TILE_SIZE * 3, GameDefines.GUI_TILE_SIZE)
            };
            RecruitButton = new GuiButton
            {
                Text             = "Recruit",
                ForegroundColour = ForegroundColour,
                Size             = new Size2D(GameDefines.GUI_TILE_SIZE * 3, GameDefines.GUI_TILE_SIZE)
            };
            BuildButton = new GuiButton
            {
                Text             = "Build",
                ForegroundColour = ForegroundColour,
                Size             = new Size2D(GameDefines.GUI_TILE_SIZE * 3, GameDefines.GUI_TILE_SIZE)
            };
            TurnButton = new GuiButton
            {
                Text             = "End Turn",
                ForegroundColour = ForegroundColour,
                Size             = new Size2D(GameDefines.GUI_TILE_SIZE * 7, GameDefines.GUI_TILE_SIZE),
                Style            = ButtonStyle.Narivian
            };

            Children.Add(background);
            Children.Add(factionImage);

            Children.Add(factionText);
            Children.Add(turnText);

            Children.Add(StatsButton);
            Children.Add(RecruitButton);
            Children.Add(BuildButton);
            Children.Add(TurnButton);

            base.LoadContent();
        }
Beispiel #9
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            holdingImages = new List <GuiImage>();
            holdingTexts  = new List <GuiText>();

            background = new GuiImage
            {
                ContentFile   = "Interface/Backgrounds/wool",
                TextureLayout = TextureLayout.Tile
            };

            provinceNameBackground = new GuiImage
            {
                Size            = new Size2D(256, 48),
                ContentFile     = "Interface/province-panel-label",
                SourceRectangle = new Rectangle2D(0, 0, 256, 48)
            };
            provinceNameBackgroundDecor = new GuiImage
            {
                Size            = provinceNameBackground.Size,
                ContentFile     = provinceNameBackground.ContentFile,
                SourceRectangle = new Rectangle2D(0, 48, 256, 48)
            };
            provinceNameText = new GuiText
            {
                FontName = "SideBarFont", // TODO: Consider providing a dedicated font
                Size     = new Size2D(provinceNameBackground.SourceRectangle.Width,
                                      provinceNameBackground.SourceRectangle.Height),
                TextOutline = true
            };
            factionFlag = new GuiFactionFlag
            {
                Size = new Size2D(provinceNameBackground.Size.Height,
                                  provinceNameBackground.Size.Height)
            };

            resourceImage = new GuiImage
            {
                SourceRectangle = new Rectangle2D(0, 0, 64, 64)
            };
            resourceText = new GuiText
            {
                FontName            = "ProvinceBarHoldingFont",
                ForegroundColour    = Colour.Black,
                HorizontalAlignment = HorizontalAlignment.Top
            };

            ProvinceId = game.GetFactionProvinces(game.PlayerFactionId).First().Id;

            Children.Add(background);

            Children.Add(provinceNameBackground);
            Children.Add(provinceNameBackgroundDecor);
            Children.Add(provinceNameText);
            Children.Add(factionFlag);

            Children.Add(resourceImage);
            Children.Add(resourceText);

            base.LoadContent();
        }
Beispiel #10
0
        /// <summary>
        /// Loads the content.
        /// </summary>
        public override void LoadContent()
        {
            units = game.GetUnits().OrderBy(u => u.Price).ToList();

            background = new GuiImage
            {
                ContentFile   = "Interface/Backgrounds/stone-bricks",
                TextureLayout = TextureLayout.Tile
            };
            unitBackground = new GuiImage
            {
                ContentFile   = "ScreenManager/FillImage",
                TextureLayout = TextureLayout.Tile,
                Size          = new Size2D(100, 100)
            };
            unitImage = new GuiImage
            {
                ContentFile     = $"World/Assets/{game.GetWorld().Id}/units/{units[currentUnitIndex].Id}",
                SourceRectangle = new Rectangle2D(0, 0, 64, 64)
            };

            unitText = new GuiText
            {
                Size     = new Size2D(unitBackground.Size.Width, 18),
                FontName = "InfoBarFont"
            };

            healthIcon = new GuiImage
            {
                ContentFile     = "Interface/game_icons",
                SourceRectangle = new Rectangle2D(64, 0, 16, 16)
            };
            powerIcon = new GuiImage
            {
                ContentFile     = "Interface/game_icons",
                SourceRectangle = new Rectangle2D(80, 0, 16, 16)
            };
            priceIcon = new GuiImage
            {
                ContentFile     = "Interface/game_icons",
                SourceRectangle = new Rectangle2D(16, 0, 16, 16)
            };
            maintenanceIcon = new GuiImage
            {
                ContentFile     = "Interface/game_icons",
                SourceRectangle = new Rectangle2D(96, 0, 16, 16)
            };

            healthText = new GuiText
            {
                Size              = new Size2D(healthIcon.SourceRectangle.Width * 2, healthIcon.SourceRectangle.Height),
                FontName          = "InfoBarFont",
                VerticalAlignment = VerticalAlignment.Left
            };
            powerText = new GuiText
            {
                Size              = new Size2D(powerIcon.SourceRectangle.Width * 2, powerIcon.SourceRectangle.Height),
                FontName          = "InfoBarFont",
                VerticalAlignment = VerticalAlignment.Left
            };
            priceText = new GuiText
            {
                Size              = new Size2D(priceIcon.SourceRectangle.Width * 2, priceIcon.SourceRectangle.Height),
                FontName          = "InfoBarFont",
                VerticalAlignment = VerticalAlignment.Left
            };
            maintenanceText = new GuiText
            {
                Size              = new Size2D(maintenanceIcon.SourceRectangle.Width * 2, maintenanceIcon.SourceRectangle.Height),
                FontName          = "InfoBarFont",
                VerticalAlignment = VerticalAlignment.Left
            };
            troopsText = new GuiText
            {
                Size     = new Size2D(unitBackground.Size.Height, 18),
                FontName = "InfoBarFont"
            };

            nextUnitButton = new GuiButton
            {
                Text = ">",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE)
            };
            previousUnitButton = new GuiButton
            {
                Text = "<",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE)
            };
            addUnitButton = new GuiButton
            {
                Text = "+",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE)
            };
            substractUnitButton = new GuiButton
            {
                Text = "-",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE, GameDefines.GUI_TILE_SIZE)
            };
            recruitButton = new GuiButton
            {
                Text = "Recruit",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE * 4, GameDefines.GUI_TILE_SIZE)
            };
            cancelButton = new GuiButton
            {
                Text = "Cancel",
                Size = new Size2D(GameDefines.GUI_TILE_SIZE * 2, GameDefines.GUI_TILE_SIZE)
            };

            Children.Add(background);
            Children.Add(unitBackground);
            Children.Add(unitImage);

            Children.Add(unitText);
            Children.Add(troopsText);

            Children.Add(healthIcon);
            Children.Add(powerIcon);
            Children.Add(priceIcon);
            Children.Add(maintenanceIcon);

            Children.Add(healthText);
            Children.Add(powerText);
            Children.Add(priceText);
            Children.Add(maintenanceText);

            Children.Add(nextUnitButton);
            Children.Add(previousUnitButton);
            Children.Add(addUnitButton);
            Children.Add(substractUnitButton);
            Children.Add(recruitButton);
            Children.Add(cancelButton);

            base.LoadContent();
        }