Beispiel #1
0
 /// <summary>
 /// 利き手の設定
 /// </summary>
 /// <param name="_hand">利き手</param>
 /// <param name="_weapon">武器</param>
 private void SetDominant(PlayerHand _hand, GameObject _weapon)
 {
 }
Beispiel #2
0
 /// <summary>
 /// 手の状態を更新
 /// </summary>
 /// <param name="_hand"></param>
 protected void UpdateHand(PlayerHand _hand)
 {
     weaponCreate.UnfoldUpdate(_hand);
 }