/// <summary> /// 利き手の設定 /// </summary> /// <param name="_hand">利き手</param> /// <param name="_weapon">武器</param> private void SetDominant(PlayerHand _hand, GameObject _weapon) { }
/// <summary> /// 手の状態を更新 /// </summary> /// <param name="_hand"></param> protected void UpdateHand(PlayerHand _hand) { weaponCreate.UnfoldUpdate(_hand); }