private void LoadLangs()
        {
            var f = new FileStream(NWResourceManager.GetAppPath() + LANGS_XML, FileMode.Open);

            try {
                XmlDocument xmlDocument = new XmlDocument();
                xmlDocument.Load(f);

                XmlNode root = xmlDocument.DocumentElement;
                if (!root.Name.Equals("langs"))
                {
                    throw new Exception("Its not langs file!");
                }

                XmlNodeList nl = root.SelectNodes("lang");
                for (int i = 0; i < nl.Count; i++)
                {
                    XmlNode el = nl[i];
                    try {
                        string name   = (el.Attributes["name"].InnerText);
                        string prefix = (el.Attributes["prefix"].InnerText);

                        fLangs.Add(new LangRec(name, prefix));
                    } catch (Exception ex) {
                        Logger.Write("Locale.loadLangs.1(): " + ex.Message);
                    }
                }
            } catch (Exception ex) {
                Logger.Write("Locale.loadLangs(): " + ex.Message);
            }
        }
        public static void Load()
        {
            fInstance = new NWResourceManager();

            string appPath = GetAppPath();
            string arc     = appPath + "Ragnarok.rfa";

            if (File.Exists(arc))
            {
                FArchive = new Archive(arc);
                FArchive.Unpack();
            }
            else
            {
                FArchive = null;
            }
        }
        public bool SetLang(string name)
        {
            int idx = FindLang(name);

            if (idx < 0)
            {
                return(false);
            }
            else
            {
                try {
                    string prefix = LANGS_FOLDER + fLangs[idx].Prefix;
                    string f      = NWResourceManager.GetAppPath() + prefix;
                    LoadLangDB(f + "_db.xml");
                    LoadLangTexts(f + "_texts.xml");
                    LoadLangDialogs(f);
                    return(true);
                } catch (Exception) {
                    return(false);
                }
            }
        }
Beispiel #4
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        public void SfxPlay(string fileName, int kind, ExtPoint player, ExtPoint sound)
        {
            if (GlobalVars.Debug_Silent)
            {
                return;
            }

            if (!fSndReady)
            {
                Logger.Write("SFX kernel not initialized");
                return;
            }

            if (fSndVolume[kind] != 0)
            {
                fileName = NWResourceManager.GetAppPath() + fileName;
                //fileName = AuxUtils.ConvertPath(fileName);

                if (!File.Exists(fileName))
                {
                    Logger.Write(string.Format("Media file \"{0}\" not exists", new object[] { fileName }));
                }
                else
                {
                    if (fSndCount == MaxSounds)
                    {
                        Logger.Write(string.Format("Limit of {0:D} songs reached", new object[] { MaxSounds }));
                    }
                    else
                    {
                        int aPos = -1;
                        int num  = fSndCount;
                        for (int idx = 0; idx < num; idx++)
                        {
                            if (fSndList[idx].Kind == kind)
                            {
                                bool isplaying = false;
                                fSndList[idx].Channel.isPlaying(ref isplaying);

                                if (kind == sk_Song || kind == sk_Ambient || (kind == sk_Sound && !isplaying))
                                {
                                    fSndList[idx].Channel.stop();
                                    fSndList[idx].Channel = null;
                                    fSndList[idx].Stream.release();
                                    fSndList[idx].Stream = null;
                                    aPos = idx;
                                    break;
                                }
                            }
                        }

                        MODE mode = MODE.SOFTWARE | MODE._3D; // | MODE.UNICODE
                        if (kind == sk_Sound)
                        {
                            mode |= MODE.LOOP_OFF;
                        }
                        else if (kind == sk_Song || kind == sk_Ambient)
                        {
                            mode |= MODE.LOOP_NORMAL;
                        }

                        Sound  stream = null;
                        RESULT res    = fSystem.createStream(fileName, mode, ref stream);

                        if (res != RESULT.OK || stream == null)
                        {
                            Logger.Write(Error.String(res));
                        }
                        else
                        {
                            if (aPos == -1)
                            {
                                aPos = fSndCount;
                                fSndCount++;
                            }

                            Channel channel = null;
                            res = fSystem.playSound(CHANNELINDEX.FREE, stream, false, ref channel);

                            if (res != RESULT.OK || channel == null)
                            {
                                Logger.Write(Error.String(res));
                            }
                            else
                            {
                                SoundData soundData = fSndList[aPos];
                                soundData.Kind    = kind;
                                soundData.Stream  = stream;
                                soundData.Channel = channel;

                                soundData.Channel.setVolume((float)(fSndVolume[kind] / 255.0f));
                                soundData.Channel.set3DMinMaxDistance(0, 80);

                                if (kind == sk_Sound)
                                {
                                    Set3DProps(soundData.Channel, player, sound);
                                }
                            }
                        }
                    }
                }
            }
        }