public static void AddMissingSkills()
        {
            var player = GetEnteringObject();

            if (!GetIsPC(player) || GetIsDM(player))
            {
                return;
            }

            var playerId = GetObjectUUID(player);
            var dbPlayer = DB.Get <Player>(playerId);

            foreach (var skill in Skill.GetAllSkills())
            {
                if (!dbPlayer.Skills.ContainsKey(skill.Key))
                {
                    dbPlayer.Skills[skill.Key] = new PlayerSkill();
                }
            }

            DB.Set(playerId, dbPlayer);
        }
        public static void DebugGiveXP()
        {
            var player = GetLastUsedBy();

            Skill.GiveSkillXP(player, SkillType.Longsword, 5000);
        }