Beispiel #1
0
        // The Vorbis header is in three packets; the initial small packet in
        // the first page that identifies basic parameters, a second packet
        // with bitstream comments and a third packet that holds the
        // codebook.

        public int SynthesisHeaderIn(Comment Comment, Packet Packet)
        {
            var Buffer = new NVorbis.Ogg.BBuffer();

            if (Packet != null)
            {
                Buffer.ReadInit(Packet.packet_base, Packet.packet, Packet.bytes);

                // Which of the three types of header is this?
                // Also verify header-ness, vorbis
                {
                    byte[] buffer   = new byte[6];
                    int    packtype = Buffer.Read(8);
                    Buffer.Read(buffer, 6);
                    if (buffer[0] != 'v' || buffer[1] != 'o' || buffer[2] != 'r' || buffer[3] != 'b' ||
                        buffer[4] != 'i' || buffer[5] != 's')
                    {
                        // not a vorbis header
                        return(-1);
                    }
                    switch (packtype)
                    {
                    case 0x01:                             // least significant *bit* is read first
                        if (Packet.b_o_s == 0)
                        {
                            // Not the initial packet
                            return(-1);
                        }
                        if (Rate != 0)
                        {
                            // previously initialized info header
                            return(-1);
                        }
                        return(UnpackInfo(Buffer));

                    case 0x03:                             // least significant *bit* is read first
                        if (Rate == 0)
                        {
                            // um... we didn't get the initial header
                            return(-1);
                        }
                        return(Comment.unpack(Buffer));

                    case 0x05:                             // least significant *bit* is read first
                        if (Rate == 0 || Comment.vendor == null)
                        {
                            // um... we didn;t get the initial header or comments yet
                            return(-1);
                        }
                        return(UnpackBooks(Buffer));

                    default:
                        // Not a valid vorbis header type
                        //return(-1);
                        break;
                    }
                }
            }
            return(-1);
        }
Beispiel #2
0
        public int BlockSize(Packet Packet)
        {
            //codec_setup_info
            var Buffer = new NVorbis.Ogg.BBuffer();

            int mode;

            Buffer.ReadInit(Packet.packet_base, Packet.packet, Packet.bytes);

            /* Check the packet type */
            if (Buffer.Read(1) != 0)
            {
                /* Oops.  This is not an audio data packet */
                return(OV_ENOTAUDIO);
            }
            {
                int  modebits = 0;
                uint v        = (uint)Modes;
                while (v > 1)
                {
                    modebits++;
                    v >>= 1;
                }

                /* read our mode and pre/post windowsize */
                mode = Buffer.Read(modebits);
            }
            if (mode == -1)
            {
                return(OV_EBADPACKET);
            }
            return(blocksizes[ModeParam[mode].blockflag]);
        }
Beispiel #3
0
        /// <summary>
        /// Header packing/unpacking
        /// </summary>
        /// <param name="Buffer"></param>
        /// <returns></returns>
        int UnpackInfo(NVorbis.Ogg.BBuffer Buffer)
        {
            version = Buffer.Read(32);
            if (version != 0)
            {
                return(-1);
            }

            Channels = Buffer.Read(8);
            Rate     = Buffer.Read(32);

            bitrate_upper   = Buffer.Read(32);
            bitrate_nominal = Buffer.Read(32);
            bitrate_lower   = Buffer.Read(32);

            blocksizes[0] = 1 << Buffer.Read(4);
            blocksizes[1] = 1 << Buffer.Read(4);

            if ((Rate < 1) || (Channels < 1) || (blocksizes[0] < 8) || (blocksizes[1] < blocksizes[0]) ||
                (Buffer.Read(1) != 1))
            {
                Clear();
                return(-1);
            }
            return(0);
        }
Beispiel #4
0
        /// <summary>
        /// All of the real encoding details are here.  The modes, books, everything.
        /// </summary>
        /// <param name="Buffer"></param>
        /// <returns></returns>
        int UnpackBooks(NVorbis.Ogg.BBuffer Buffer)
        {
            Books = Buffer.Read(8) + 1;

            if (BookParam == null || BookParam.Length != Books)
            {
                BookParam = new StaticCodeBook[Books];
            }

            for (int i = 0; i < Books; i++)
            {
                BookParam[i] = new StaticCodeBook();
                if (BookParam[i].unpack(Buffer) != 0)
                {
                    Clear();
                    return(-1);
                }
            }

            // time backend settings
            Times = Buffer.Read(6) + 1;
            if (TimeType == null || TimeType.Length != Times)
            {
                TimeType = new int[Times];
            }
            if (TimeParam == null || TimeParam.Length != Times)
            {
                TimeParam = new Object[Times];
            }
            for (int i = 0; i < Times; i++)
            {
                TimeType[i] = Buffer.Read(16);
                if (TimeType[i] < 0 || TimeType[i] >= VI_TIMEB)
                {
                    Clear();
                    return(-1);
                }
                TimeParam[i] = FuncTime.time_P[TimeType[i]].unpack(this, Buffer);
                if (TimeParam[i] == null)
                {
                    Clear();
                    return(-1);
                }
            }

            // floor backend settings
            floors = Buffer.Read(6) + 1;
            if (FloorType == null || FloorType.Length != floors)
            {
                FloorType = new int[floors];
            }
            if (FloorParam == null || FloorParam.Length != floors)
            {
                FloorParam = new Object[floors];
            }

            for (int i = 0; i < floors; i++)
            {
                FloorType[i] = Buffer.Read(16);
                if (FloorType[i] < 0 || FloorType[i] >= VI_FLOORB)
                {
                    Clear();
                    return(-1);
                }

                FloorParam[i] = FuncFloor.floor_P[FloorType[i]].unpack(this, Buffer);
                if (FloorParam[i] == null)
                {
                    Clear();
                    return(-1);
                }
            }

            // residue backend settings
            residues = Buffer.Read(6) + 1;

            if (residue_type == null || residue_type.Length != residues)
            {
                residue_type = new int[residues];
            }

            if (ResidueParam == null || ResidueParam.Length != residues)
            {
                ResidueParam = new Object[residues];
            }

            for (int i = 0; i < residues; i++)
            {
                residue_type[i] = Buffer.Read(16);
                if (residue_type[i] < 0 || residue_type[i] >= VI_RESB)
                {
                    Clear();
                    return(-1);
                }
                ResidueParam[i] = FuncResidue.residue_P[residue_type[i]].unpack(this, Buffer);
                if (ResidueParam[i] == null)
                {
                    Clear();
                    return(-1);
                }
            }

            // map backend settings
            maps = Buffer.Read(6) + 1;
            if (map_type == null || map_type.Length != maps)
            {
                map_type = new int[maps];
            }
            if (MapParam == null || MapParam.Length != maps)
            {
                MapParam = new Object[maps];
            }
            for (int i = 0; i < maps; i++)
            {
                map_type[i] = Buffer.Read(16);
                if (map_type[i] < 0 || map_type[i] >= VI_MAPB)
                {
                    Clear();
                    return(-1);
                }
                MapParam[i] = FuncMapping.mapping_P[map_type[i]].unpack(this, Buffer);
                if (MapParam[i] == null)
                {
                    Clear();
                    return(-1);
                }
            }

            // mode settings
            Modes = Buffer.Read(6) + 1;
            if (ModeParam == null || ModeParam.Length != Modes)
            {
                ModeParam = new InfoMode[Modes];
            }
            for (int i = 0; i < Modes; i++)
            {
                ModeParam[i]               = new InfoMode();
                ModeParam[i].blockflag     = Buffer.Read(1);
                ModeParam[i].windowtype    = Buffer.Read(16);
                ModeParam[i].transformtype = Buffer.Read(16);
                ModeParam[i].mapping       = Buffer.Read(8);

                if ((ModeParam[i].windowtype >= VI_WINDOWB) ||
                    (ModeParam[i].transformtype >= VI_WINDOWB) ||
                    (ModeParam[i].mapping >= maps))
                {
                    Clear();
                    return(-1);
                }
            }

            if (Buffer.Read(1) != 1)
            {
                Clear();
                return(-1);
            }

            return(0);
        }
Beispiel #5
0
        public int synthesis(Packet op)
        {
            Info vi = vd.vi;

            // first things first.  Make sure decode is ready
            opb.ReadInit(op.packet_base, op.packet, op.bytes);

            // Check the packet type
            if (opb.Read(1) != 0)
            {
                // Oops.  This is not an audio data packet
                return(-1);
            }

            // read our mode and pre/post windowsize
            int _mode = opb.Read(vd.modebits);

            if (_mode == -1)
            {
                return(-1);
            }

            mode = _mode;
            W    = vi.ModeParam[mode].blockflag;
            if (W != 0)
            {
                lW = opb.Read(1);
                nW = opb.Read(1);
                if (nW == -1)
                {
                    return(-1);
                }
            }
            else
            {
                lW = 0;
                nW = 0;
            }

            // more setup
            granulepos = op.granulepos;
            sequence   = op.packetno - 3;           // first block is third packet
            eofflag    = op.e_o_s;

            // alloc pcm passback storage
            pcmend = vi.blocksizes[W];
            if (pcm.Length < vi.Channels)
            {
                pcm = new float[vi.Channels][];
            }
            for (int i = 0; i < vi.Channels; i++)
            {
                if (pcm[i] == null || pcm[i].Length < pcmend)
                {
                    pcm[i] = new float[pcmend];
                }
                else
                {
                    for (int j = 0; j < pcmend; j++)
                    {
                        pcm[i][j] = 0;
                    }
                }
            }

            // unpack_header enforces range checking
            int type = vi.map_type[vi.ModeParam[mode].mapping];

            return(FuncMapping.mapping_P[type].inverse(this, vd.mode[mode]));
        }
Beispiel #6
0
        // The Vorbis header is in three packets; the initial small packet in
        // the first page that identifies basic parameters, a second packet
        // with bitstream comments and a third packet that holds the
        // codebook.
        public int SynthesisHeaderIn(Comment Comment, Packet Packet)
        {
            var Buffer = new NVorbis.Ogg.BBuffer();

            if (Packet != null)
            {
                Buffer.ReadInit(Packet.packet_base, Packet.packet, Packet.bytes);

                // Which of the three types of header is this?
                // Also verify header-ness, vorbis
                {
                    byte[] buffer = new byte[6];
                    int packtype = Buffer.Read(8);
                    Buffer.Read(buffer, 6);
                    if (buffer[0] != 'v' || buffer[1] != 'o' || buffer[2] != 'r' || buffer[3] != 'b'
                        || buffer[4] != 'i' || buffer[5] != 's')
                    {
                        // not a vorbis header
                        return (-1);
                    }
                    switch (packtype)
                    {
                        case 0x01: // least significant *bit* is read first
                            if (Packet.b_o_s == 0)
                            {
                                // Not the initial packet
                                return (-1);
                            }
                            if (Rate != 0)
                            {
                                // previously initialized info header
                                return (-1);
                            }
                            return (UnpackInfo(Buffer));
                        case 0x03: // least significant *bit* is read first
                            if (Rate == 0)
                            {
                                // um... we didn't get the initial header
                                return (-1);
                            }
                            return (Comment.unpack(Buffer));
                        case 0x05: // least significant *bit* is read first
                            if (Rate == 0 || Comment.vendor == null)
                            {
                                // um... we didn;t get the initial header or comments yet
                                return (-1);
                            }
                            return (UnpackBooks(Buffer));
                        default:
                            // Not a valid vorbis header type
                            //return(-1);
                            break;
                    }
                }
            }
            return (-1);
        }
Beispiel #7
0
        public int BlockSize(Packet Packet)
        {
            //codec_setup_info
            var Buffer = new NVorbis.Ogg.BBuffer();

            int mode;

            Buffer.ReadInit(Packet.packet_base, Packet.packet, Packet.bytes);

            /* Check the packet type */
            if (Buffer.Read(1) != 0)
            {
                /* Oops.  This is not an audio data packet */
                return (OV_ENOTAUDIO);
            }
            {
                int modebits = 0;
                uint v = (uint)Modes;
                while (v > 1)
                {
                    modebits++;
                    v >>= 1;
                }

                /* read our mode and pre/post windowsize */
                mode = Buffer.Read(modebits);
            }
            if (mode == -1)
                return (OV_EBADPACKET);
            return (blocksizes[ModeParam[mode].blockflag]);
        }