Beispiel #1
0
 void OnGUI()
 {
     if (Camera.current != null)
     {
         NVIDIA.VRWorks.FeatureData data = m_VRWorks.GetActiveFeatureData();
         float  ratio = 100.0f;
         string mode  = "Off";
         if (m_VRWorks.GetActiveFeature() != NVIDIA.VRWorks.Feature.None)
         {
             mode  = "On";
             ratio = 100.0f * ((data.boundingRect[2] - data.boundingRect[0]) * (data.boundingRect[3] - data.boundingRect[1]) / (Camera.current.pixelWidth * Camera.current.pixelHeight));
         }
         mode += " (" + ratio.ToString("F2") + "% pixels rendered)";
         GUI.Label(new Rect(10, 10, 300, 30), "MRS: " + mode, style);
     }
 }
Beispiel #2
0
    void CustomGraphicsBlit(RenderTexture source, RenderTexture dest, Material fxMaterial, int passNr)
    {
        RenderTexture.active = dest;

        fxMaterial.SetTexture("_MainTex", source);

        if (m_VRWorks.GetActiveFeature() != NVIDIA.VRWorks.Feature.None)
        {
            NVIDIA.VRWorks.FeatureData data = m_VRWorks.GetActiveFeatureData();
            GL.Viewport(new Rect(0, 0, data.boundingRect[2] - data.boundingRect[0], data.boundingRect[3] - data.boundingRect[1]));
        }

        GL.PushMatrix();
        GL.LoadOrtho();

        fxMaterial.SetPass(passNr);

        GL.Begin(GL.QUADS);

        GL.MultiTexCoord2(0, 0.0f, 0.0f);
        GL.Vertex3(0.0f, 0.0f, 3.0f);          // BL

        GL.MultiTexCoord2(0, 1.0f, 0.0f);
        GL.Vertex3(1.0f, 0.0f, 2.0f);          // BR

        GL.MultiTexCoord2(0, 1.0f, 1.0f);
        GL.Vertex3(1.0f, 1.0f, 1.0f);          // TR

        GL.MultiTexCoord2(0, 0.0f, 1.0f);
        GL.Vertex3(0.0f, 1.0f, 0.0f);          // TL

        GL.End();
        GL.PopMatrix();

        if (m_VRWorks.GetActiveFeature() != NVIDIA.VRWorks.Feature.None)
        {
            GL.Viewport(new Rect(0, 0, dest.width, dest.height));
        }
    }