Inheritance: ResourceIndex
Beispiel #1
0
        public static ResourceIndex Load(GameInfo game)
        {
            ResourceIndex index;
            switch (game.Version)
            {
                case 0:
                    index = new ResourceIndex0();
                    break;
                case 1:
                    if (game.Platform == Platform.C64)
                    {
                        index = new ResourceIndex0();
                    }
                    else
                    {
                        index = new ResourceIndex2();
                    }
                    break;
                case 2:
                    index = new ResourceIndex2();
                    break;
                case 3:
                    if (game.IsOldBundle)
                    {
                        index = new ResourceIndex3_16();
                    }
                    else
                    {
                        index = new ResourceIndex3();
                    }
                    break;
                case 4:
                    index = new ResourceIndex4();
                    break;
                case 5:
                    index = new ResourceIndex5();
                    break;
                case 6:
                    index = new ResourceIndex6();
                    break;
                case 7:
                    index = new ResourceIndex7();
                    break;
                case 8:
                    index = new ResourceIndex8();
                    break;
                default:
                    throw new NotSupportedException("The SCUMM version {0} is not supported.");
            }

            index.Game = game;
            index.LoadIndex(game);
            return index;
        }
Beispiel #2
0
        public static ResourceIndex Load(GameInfo game)
        {
            ResourceIndex index;

            switch (game.Version)
            {
            case 0:
                index = new ResourceIndex0();
                break;

            case 1:
                if (game.Platform == Platform.C64)
                {
                    index = new ResourceIndex0();
                }
                else
                {
                    index = new ResourceIndex2();
                }
                break;

            case 2:
                index = new ResourceIndex2();
                break;

            case 3:
                if (game.IsOldBundle)
                {
                    index = new ResourceIndex3_16();
                }
                else
                {
                    index = new ResourceIndex3();
                }
                break;

            case 4:
                index = new ResourceIndex4();
                break;

            case 5:
                index = new ResourceIndex5();
                break;

            case 6:
                index = new ResourceIndex6();
                break;

            case 7:
                index = new ResourceIndex7();
                break;

            case 8:
                index = new ResourceIndex8();
                break;

            default:
                throw new NotSupportedException("The SCUMM version {0} is not supported.");
            }

            index.Game = game;
            index.LoadIndex(game);
            return(index);
        }