public static RectangleEventArgs DeleteRect() { RectangleEventArgs e = new RectangleEventArgs(); e.m_Action = RectangleActions.Delete; return(e); }
public static RectangleEventArgs UpdateRect(Rectangle rect) { RectangleEventArgs e = new RectangleEventArgs(); e.m_Action = RectangleActions.UpdateRect; e.m_Rectangle = rect; return e; }
public static RectangleEventArgs UpdateRect(Rectangle rect) { RectangleEventArgs e = new RectangleEventArgs(); e.m_Action = RectangleActions.UpdateRect; e.m_Rectangle = rect; return(e); }
public static RectangleEventArgs UpdateZ(int minZ, int maxZ) { RectangleEventArgs e = new RectangleEventArgs(); e.m_Action = RectangleActions.UpdateZ; e.m_MinZ = minZ; e.m_MaxZ = maxZ; return(e); }
private void ChangeZ() { RectangleEventArgs e = RectangleEventArgs.UpdateZ(MinZ, MaxZ); OnRectangleChanged(e); }
private void ChangeRect() { RectangleEventArgs e = RectangleEventArgs.UpdateRect(this.Rectangle); OnRectangleChanged(e); }
private void ButtonDel_Click(object sender, System.EventArgs e) { RectangleEventArgs ev = RectangleEventArgs.DeleteRect(); OnRectangleChanged(ev); }
protected void OnRectangleChanged(RectangleEventArgs e) { RectangleChanged(this, e); }
public static RectangleEventArgs UpdateZ(int minZ, int maxZ) { RectangleEventArgs e = new RectangleEventArgs(); e.m_Action = RectangleActions.UpdateZ; e.m_MinZ = minZ; e.m_MaxZ = maxZ; return e; }
public static RectangleEventArgs DeleteRect() { RectangleEventArgs e = new RectangleEventArgs(); e.m_Action = RectangleActions.Delete; return e; }
protected void OnRectangleChanged( RectangleEventArgs e ) { RectangleChanged( this, e ); }
private void rectPanel_RectangleChanged(object sender, RectangleEventArgs e) { m_Modified = true; switch (e.Action) { case RectangleActions.Delete: DeleteSelectedRectangle(); SelectPanel(); break; case RectangleActions.UpdateRect: SelectedRect.Rectangle = e.Rectangle; UpdateSelectedRect(); Map.Refresh(); break; case RectangleActions.UpdateZ: SelectedRect.MinZ = e.MinZ; SelectedRect.MaxZ = e.MaxZ; UpdateSelectedRect(); break; } }