Beispiel #1
0
        public static List <NPCDropInfo> GetNPCDropInfoList()
        {
            List <NPCDropInfo> result = new List <NPCDropInfo>();

            var  rand       = Main.rand;
            bool expertMode = Main.expertMode;

            Main.rand       = new LootUnifiedRandom();
            Main.expertMode = false;

            for (int netID = -65; netID < NPCLoader.NPCCount; netID++)
            //int netID = 1;
            {
                NPC npc = new NPC();
                npc.SetDefaults(netID);
                for (int i = 0; i < 100; i++)
                {
                    try
                    {
                        LootUnifiedRandom.NextLoop(i);
                        npc.NPCLoot();
                    }
                    catch (Exception ex)
                    {
                        System.Diagnostics.Debug.WriteLine($"{netID}: {ex.Message}");
                    }
                }
                var info = new NPCDropInfo(npc);
                foreach (var a in LootUnifiedRandom.list)
                {
                    foreach (var b in a.list.Where(x => 0 < x.items.Count))
                    {
                        var list = new DropItemList();
                        list.rate   = b.maxValue;
                        list.expert = Main.expertMode;
                        foreach (var c in b.items)
                        {
                            if (!info.list.Any(x => x.items.Any(y => y.id == c.Value.netID)) && !list.items.Any(x => x.id == c.Value.netID))
                            {
                                list.items.Add(new DropItem(c.Value));
                            }
                        }
                        if (0 < list.items.Count)
                        {
                            info.list.Add(list);
                        }
                    }
                }
                if (0 < info.list.Count)
                {
                    result.Add(info);
                }
            }
            Main.rand       = rand;
            Main.expertMode = expertMode;

            return(result);
        }
Beispiel #2
0
        internal override void TooltipDraw()
        {
            if (visible && ModContent.GetInstance <NPCInfoConfig>().isDisplayDropInfo&& !string.IsNullOrEmpty(tooltip) && targetNPC != null && listDropInfo != null && NPCInfoUI.instance.ViewMode == ViewMode.CombatNPC)
            {
                var dropInfo = listDropInfo.Where(x =>
                {
                    NPCDropInfo result = null;
                    if (targetNPC.modNPC == null)
                    {
                        if (targetNPC.type == x.id)
                        {
                            result = x;
                        }
                    }
                    else
                    {
                        if (targetNPC.modNPC.mod.Name == x.mod && targetNPC.FullName == x.name)
                        {
                            result = x;
                        }
                    }
                    return(result != null);
                }).ToArray();

                if (0 < dropInfo.Length)
                {
                    SpriteBatch spriteBatch = Main.spriteBatch;
                    Vector2     pos         = Main.MouseScreen;
                    pos.Y += Main.fontMouseText.MeasureString(tooltip).Y + 20;
                    Texture2D texture = null;

                    foreach (var list in dropInfo[0].list)
                    {
                        foreach (var item in list.items)
                        {
                            try
                            {
                                texture = null;

                                if (string.IsNullOrEmpty(item.mod))
                                {
                                    texture = Main.itemTexture[item.id];
                                }
                                else
                                {
                                    if (dicModItemNameToType.ContainsKey(item.mod) && dicModItemNameToType[item.mod].ContainsKey(item.name))
                                    {
                                        texture = Main.itemTexture[dicModItemNameToType[item.mod][item.name]];
                                    }
                                }
                                if (texture != null)
                                {
                                    spriteBatch.Draw(texture, pos, new Rectangle?(new Rectangle(0, 0, texture.Width, texture.Height)), Color.White, 0, new Vector2(), 1.0f, SpriteEffects.None, 0f);

                                    string name = string.IsNullOrEmpty(item.mod) ? Lang.GetItemName(item.id).Value : item.name;
                                    if (!noRate.Contains(item.id))
                                    {
                                        string rate = 5 < list.rate.ToString().Length ? (100f / list.rate).ToString("0." + new string('#', list.rate.ToString().Length - 3)) : (100f / list.rate).ToString("0.##");
                                        name += $" ({rate}%)";
                                    }
                                    Utils.DrawBorderStringFourWay(spriteBatch, Main.fontMouseText, name, pos.X + texture.Width + 4, pos.Y, Color.White, Color.Black, Vector2.Zero, 1f);
                                    pos.Y += texture.Height + 4;
                                }
                            }
                            catch { }
                        }
                    }
                }

                Main.hoverItemName = tooltip;
            }
            else if (visible && !string.IsNullOrEmpty(tooltip) && targetNPC != null && NPCInfoUI.instance.ViewMode == ViewMode.SpawnNPC)
            {
                Vector2 pos      = Main.MouseScreen;
                var     defaultX = pos.X + 16;
                pos.X = defaultX;

                Main.hoverItemName = tooltip;
                pos.Y += Main.fontMouseText.MeasureString(tooltip).Y + 20;

                //スポーンNPCの価値を表示する(おおよそ)
                if (ModContent.GetInstance <NPCInfoConfig>().isDisplaySpawnValue)
                {
                    Item item = new Item();
                    item.value = (int)targetNPC.value;
                    item.buy   = true;
                    item.stack = 1;
                    var price = NPCInfoUtils.GetPriceTooltipLine(item, false);
                    pos.X = NPCInfoUtils.GetScreenContainsTextPositionX(defaultX, price.text);
                    Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, price.text, pos.X, pos.Y, price.overrideColor ?? Color.White, Color.Black, Vector2.Zero, 1f);
                    pos.Y += Main.fontMouseText.MeasureString(price.text).Y + 4;
                }

                string[] texts    = { $"{targetNPC.lifeMax}", $"{targetNPC.defDamage}", $"{targetNPC.defDefense}", $"{targetNPC.knockBackResist:0.##}" };
                int      maxWidth = UICombatNPCSlot.textures.Sum(x => x.Width) + texts.Sum(x => (int)Main.fontMouseText.MeasureString(x).X) + 46;
                if (Main.screenWidth < pos.X + maxWidth)
                {
                    pos.X = Main.screenWidth - maxWidth;
                }

                for (int i = 0; i < UICombatNPCSlot.textures.Length; i++)
                {
                    Main.spriteBatch.Draw(UICombatNPCSlot.textures[i], pos, Color.White);
                    pos.X += UICombatNPCSlot.textures[i].Width + 4;
                    Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, texts[i], pos.X, pos.Y, Color.White, Color.Black, Vector2.Zero, 1f);
                    pos.X += Main.fontMouseText.MeasureString(texts[i]).X + 8;
                }

                var nearNPC = NPCInfoUtils.GetActiveNearNPC(targetNPC.netID);
                if (nearNPC != null)
                {
                    pos.X  = Main.MouseScreen.X + 16;
                    pos.Y += UICombatNPCSlot.textures.Max(x => x.Height) + 4;
                    var nearPos = (Main.LocalPlayer.Center - nearNPC.Center) / 16;
                    var text    = $"Near distance: {Math.Abs((int)nearPos.X)} x {Math.Abs((int)nearPos.Y)}";
                    pos.X = NPCInfoUtils.GetScreenContainsTextPositionX(defaultX, text);
                    Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, text, pos.X, pos.Y, Color.White, Color.Black, Vector2.Zero, 1f);
                }
            }
            else if (visible && !string.IsNullOrEmpty(tooltip) && NPCInfoUI.instance.ViewMode == ViewMode.DropItem)
            {
                Main.hoverItemName = tooltip;
                if (targetItem != null)
                {
                    Vector2 pos      = Main.MouseScreen;
                    var     defaultX = pos.X + 16;
                    pos.Y += Main.fontMouseText.MeasureString(tooltip).Y + 20;

                    //ドロップアイテムの価値を表示する
                    if (ModContent.GetInstance <NPCInfoConfig>().isDisplayDropItemValue)
                    {
                        var price = NPCInfoUtils.GetPriceTooltipLine(targetItem);
                        pos.X = NPCInfoUtils.GetScreenContainsTextPositionX(defaultX, price.text);
                        Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, price.text, pos.X, pos.Y, price.overrideColor ?? Color.White, Color.Black, Vector2.Zero, 1f);
                        pos.Y += Main.fontMouseText.MeasureString(price.text).Y + 4;
                    }

                    int    count = Main.item.Count(x => x.active && x.netID == targetItem.netID);
                    string text  = $"Count: {count}";
                    pos.X = NPCInfoUtils.GetScreenContainsTextPositionX(defaultX, text);
                    Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, text, pos.X, pos.Y, Color.White, Color.Black, Vector2.Zero, 1f);

                    var nearItem = NPCInfoUtils.GetActiveNearItem(targetItem.netID);
                    if (nearItem != null)
                    {
                        pos.Y += Main.fontMouseText.MeasureString(text).Y + 4;
                        var nearPos = (Main.LocalPlayer.Center - nearItem.Center) / 16;
                        text  = $"Near distance: {Math.Abs((int)nearPos.X)} x {Math.Abs((int)nearPos.Y)}";
                        pos.X = NPCInfoUtils.GetScreenContainsTextPositionX(defaultX, text);
                        Utils.DrawBorderStringFourWay(Main.spriteBatch, Main.fontMouseText, text, pos.X, pos.Y, Color.White, Color.Black, Vector2.Zero, 1f);
                    }
                }
            }
            else if (visible && !string.IsNullOrEmpty(tooltip))
            {
                Main.hoverItemName = tooltip;
            }
        }