public Texture GetTipsSprite(Vector3Int pos, enRotate rotate, bool isEmpNull = false)
        {
            if (m_mapTips == null)
            {
                return(null);
            }

            if (isEmpNull && (m_mapTips.GetShape(pos) == 0))
            {
                return(null);
            }

            return(GetSprite(m_mapTips.GetShape(pos), rotate));
        }
Beispiel #2
0
        List <MapNodePlate> GetMapPath(int stX, int stZ, MapTips mapTips3)
        {
            List <MapNodePlate> res = new List <MapNodePlate>();
            //基準点ブロック
            //真上からブロックにぶつかるまで探す
            int  baseY      = -1;
            bool isTriFloor = false;

            for (int y = 0; y < mapTips3.mapSizeY; ++y)
            {
                int           revY  = (mapTips3.mapSizeY - y - 1);
                Vector3Int    pos   = new Vector3Int(stX, revY, stZ);
                EnumShapeType shape = mapTips3.GetShape(pos);
                if (shape == 0)
                {
                    continue;             //空チップ
                }
                baseY = revY;
                res.Add(new MapNodePlate(shape, baseY, stX, stZ, mapTips3.mapSizeX, mapTips3.mapSizeZ));
                isTriFloor = IsTriFloor(shape);
                break;
            }

            //三角床の場合は、下面もサーチ
            if (isTriFloor)
            {
                for (int y = baseY; y < mapTips3.mapSizeY; ++y)
                {
                    int           revY  = (mapTips3.mapSizeY - y - 1);
                    Vector3Int    pos   = new Vector3Int(stX, revY, stZ);
                    EnumShapeType shape = mapTips3.GetShape(pos);
                    if (shape != EnumShapeType.Box)
                    {
                        continue;
                    }

                    res.Add(new MapNodePlate(shape, revY, stX, stZ, mapTips3.mapSizeX, mapTips3.mapSizeZ));
                    break;
                }
            }

            return(res);
        }
Beispiel #3
0
        TileFloor GetFloor(bool isSquare, int stX, int stZ, MapTips mapTips3)
        {
            //真上からブロックにぶつかるまで探す
            int           baseY     = -1;
            EnumShapeType baseShape = 0;
            int           basePal   = 0;
            bool          isFind    = false;

            for (int y = 0; y < mapTips3.mapSizeY; ++y)
            {
                int           revY  = (mapTips3.mapSizeY - y - 1);
                Vector3Int    pos   = new Vector3Int(stX, revY, stZ);
                EnumShapeType shape = mapTips3.GetShape(pos);
                int           pal   = mapTips3.GetEvent(pos);
                if (shape == 0)
                {
                    continue;             //空チップ
                }
                if (isSquare)
                {
                    if (IsTriFloor(shape))
                    {
                        continue;
                    }
                }
                else
                {
                    if (!IsTriFloor(shape))
                    {
                        continue;
                    }
                }

                baseY     = revY + 1;
                baseShape = shape;
                basePal   = pal;
                isFind    = true;
                break;
            }

            if (isFind)
            {
                TileFloor res = new TileFloor(baseShape, basePal, baseY, stX, stZ);
                return(res);
            }
            else
            {
                return(null);
            }
        }
Beispiel #4
0
        TileWall GetWall(bool isSquare, int stX, int stY, MapTips mapTips3)
        {
            //手前からブロックにぶつかるまで探す
            int           baseZ     = -1;
            EnumShapeType baseShape = EnumShapeType.Empty;
            int           basePal   = 0;
            bool          isFind    = false;

            for (int z = 0; z < mapTips3.mapSizeZ; ++z)
            {
                Vector3Int    pos   = new Vector3Int(stX, stY, z);
                EnumShapeType shape = mapTips3.GetShape(pos);
                int           pal   = mapTips3.GetEvent(pos);
                if (shape == 0)
                {
                    continue;             //空チップ
                }
                if (isSquare)
                {
                    if (IsTriWall(shape))
                    {
                        continue;
                    }
                }
                else
                {
                    if (!IsTriWall(shape))
                    {
                        continue;
                    }
                }

                baseZ     = z;
                baseShape = shape;
                basePal   = pal;
                isFind    = true;
                break;
            }

            if (isFind)
            {
                TileWall res = new TileWall(baseShape, basePal, baseZ, stX, stY);
                return(res);
            }
            else
            {
                return(null);
            }
        }
Beispiel #5
0
        public Sprite GetTipsSprite(Vector3Int pos, bool isEmpNull = false)
        {
            if (mapTips3_ == null)
            {
                return(null);
            }
            EnumShapeType shape = mapTips3_.GetShape(pos);

            if (isEmpNull && shape == 0)
            {
                return(null);
            }

            return(mapTipSprites_[(int)shape]);
        }
Beispiel #6
0
 //貼り付け
 public void SetPaste(Vector3Int pos, MapTips tips)
 {
     for (int x = 0; x < tips.mapSizeX; ++x)
     {
         for (int y = 0; y < tips.mapSizeY; ++y)
         {
             for (int z = 0; z < tips.mapSizeZ; ++z)
             {
                 Vector3Int tagpos = new Vector3Int(pos.x + x, pos.y + y, pos.z + z);
                 if (this.IsSafePos(tagpos)) //はみでチェック
                 {
                     SetShape(tips.GetShape(x, y, z), tagpos);
                 }
             }
         }
     }
 }