Beispiel #1
0
    /// <summary>
    /// Adds object to selected list if is not on it already,
    /// otherwise removes it from that list.
    /// </summary>
    /// <param name="o">Object to toggle</param>
    /// <returns>Is selected</returns>
    private bool ToggleSelected(NKMObject o)
    {
        if (SelectedObjects.Contains(o))
        {
            SelectedObjects.Remove(o);
            return(false);
        }

        SelectedObjects.Add(o);
        return(true);
    }
Beispiel #2
0
    private void SpawnSpriteObject(NKMObject o)
    {
        GameObject spriteObject = Instantiate(SpriteObjectPrefab, Sprites.transform);
        var        button       = spriteObject.GetComponent <Button>();

        button.onClick.AddListener(delegate
        {
            var isSelected     = ToggleSelected(o);
            button.image.color = isSelected ? Color.white : Color.grey;
        });
        button.image.color  = Color.grey;
        button.image.sprite = Stuff.Sprites.CharacterHexagons.SingleOrDefault(c => c.name == o.Name);
    }
Beispiel #3
0
    public void Reset()
    {
//		((Ability)AbilityToUse)?.Finish();
        if (IsActiveUse || Turn.IsDone)
        {
            CharacterOnMap?.Deselect();
        }
        AbilityToUse = null;
        HexCells     = null;
        NkmObject    = null;
        SelectedCell = null;
        Action       = Action.None;
        if (AirSelection.IsEnabled)
        {
            AirSelection.Disable();
        }
    }
Beispiel #4
0
 public void Cancel()
 {
     if (AbilityToUse != null)
     {
         ((Ability)AbilityToUse).Cancel();
         Console.GameLog($"ABILITY CANCEL");
     }
     else if (NkmObject != null)
     {
         Game.HexMapDrawer.RemoveHighlights();
         NkmObject = null;
     }
     else
     {
         CharacterOnMap?.Deselect();
         SelectedCell = null;
     }
 }