private void CreateObjects(ISession session)
		{
			// Create the English culture
			Culture englishCulture = new Culture();


			englishCulture.CountryCode = "CA";
			englishCulture.LanguageCode = "en";

			session.SaveOrUpdate(englishCulture);
			session.Flush();

			// Create the Spanish culture
			Culture spanishCulture = new Culture();
			spanishCulture.CountryCode = "ES";
			spanishCulture.LanguageCode = "es";

			session.SaveOrUpdate(spanishCulture);
			session.Flush();

			// Create a DataType and attach it an English description

			DataType dataType1 = new DataType();
			dataType1.Name = "int";

			DataTypeDescription dataTypeDescription1 = new DataTypeDescription();

			dataTypeDescription1.Culture = englishCulture;
			dataTypeDescription1.DataType = dataType1;

			dataType1.DataTypeDescriptions.Add(dataTypeDescription1);



			// Create a State and attach it an English description and a Spanish description

			State state1 = new State();
			state1.Name = "Development";

			StateDescription englishStateDescription = new StateDescription();
			englishStateDescription.Culture = englishCulture;
			englishStateDescription.State = state1;
			//      englishStateDescription.Description = "Development - English";

			state1.StateDescriptions.Add(englishStateDescription);

			StateDescription spanishStateDescription = new StateDescription();
			spanishStateDescription.Culture = spanishCulture;
			spanishStateDescription.State = state1;
			//      spanishStateDescription.Description = "Development - Spanish";

			state1.StateDescriptions.Add(spanishStateDescription);


			MasterEntity masterEntity = new MasterEntity();

			masterEntity.Name = "MasterEntity 1";
			masterEntity.State = state1;
			masterEntity.DataType = dataType1;

			session.SaveOrUpdate(masterEntity);
			session.Flush();
		}