Beispiel #1
0
			public MapScenario(ISessionFactory factory)
			{
				this.factory = factory;
				using (ISession s = factory.OpenSession())
				{
					using (ITransaction t = s.BeginTransaction())
					{
						var entity = new Base();
						entity.NamedChildren = new Dictionary<string, Child>
						                       {
						                       	{"Child1", new Child()},
						                       	{"NullChild", null},
						                       };

                        var child1 = new AnotherChild { Name = "AnotherChild1" };
                        var child2 = new AnotherChild { Name = "AnotherChild2" };

					    s.Save(child1);
					    s.Save(child2);

                        entity.OneToManyNamedChildren = new Dictionary<string, AnotherChild> 
                                               {
                                                {"AnotherChild1" , child1}, 
                                                {"AnotherChild2" , child2} 
                                               };

						s.Save(entity);
						t.Commit();
					}
				}
			}
Beispiel #2
0
			public ListScenario(ISessionFactory factory)
			{
				this.factory = factory;
				using (ISession s = factory.OpenSession())
				{
					using (ITransaction t = s.BeginTransaction())
					{
						var entity = new Base();
						var child = new Child();
						// null members are partially working for lists, can't have one at the end
						// and can't use the Count property.
						entity.Children = new List<Child> {null, child};
						s.Save(entity);
						t.Commit();
					}
				}
			}
Beispiel #3
0
			public MapScenario(ISessionFactory factory)
			{
				this.factory = factory;
				using (ISession s = factory.OpenSession())
				{
					using (ITransaction t = s.BeginTransaction())
					{
						var entity = new Base();
						entity.NamedChildren = new Dictionary<string, Child>
						                       {
						                       	{"Child1", new Child()},
						                       	{"NullChild", null},
						                       };
						s.Save(entity);
						t.Commit();
					}
				}
			}