public static void      RemovePath(int i)
 {
     UnityInstalls.LazyInitialize();
     UnityInstalls.installPaths.RemoveAt(i);
     UnityInstalls.UpdateUnityInstalls();
     UnityInstalls.Save();
 }
Beispiel #2
0
        protected virtual void  OnGUI()
        {
            EditorGUILayout.LabelField("Unity Installations Paths");

            if (UnityInstalls.InstallPathsCount == 0 || UnityInstalls.UnityInstallsCount == 0)
            {
                EditorGUILayout.HelpBox("Your Unity folders must end by their version. (e.g. \"Unity 4.2.1f3\", \"Unity5.1.3p4\")", MessageType.Info);
            }

            foreach (var pair in UnityInstalls.EachPath)
            {
                using (new EditorGUILayout.HorizontalScope())
                {
                    EditorGUI.BeginChangeCheck();
                    string path = EditorGUILayout.TextField(pair.Value);
                    if (EditorGUI.EndChangeCheck() == true)
                    {
                        UnityInstalls.SetPath(pair.Key, path);
                    }

                    if (GUILayout.Button("Browse", GUILayout.Width(60F)) == true)
                    {
                        path = pair.Value;
                        if (string.IsNullOrEmpty(path) == false)
                        {
                            path = Path.GetDirectoryName(path);
                        }

                        string projectPath = EditorUtility.OpenFolderPanel("Folder with Unity installations ending by A.B.C[abfpx]NN", path, string.Empty);

                        if (string.IsNullOrEmpty(projectPath) == false)
                        {
                            UnityInstalls.SetPath(pair.Key, projectPath);
                            GUI.FocusControl(null);
                        }
                    }

                    if (GUILayout.Button("X", GUILayout.Width(16F)) == true)
                    {
                        UnityInstalls.RemovePath(pair.Key);
                        return;
                    }
                }
            }

            if (GUILayout.Button("Add installation path") == true)
            {
                UnityInstalls.AddPath();
            }

            using (var scroll = new EditorGUILayout.ScrollViewScope(this.scrollPosition))
            {
                this.scrollPosition = scroll.scrollPosition;

                foreach (var pair in UnityInstalls.EachInstall)
                {
                    EditorGUILayout.LabelField(pair.Value + " [" + pair.Key + "]");
                }
            }
        }
        /// <summary>Returns the path of the Unity installation corresponding to the version. Returns null if none is available.</summary>
        /// <param name="unityVersion"></param>
        /// <returns></returns>
        public static string    GetUnityExecutable(string unityVersion)
        {
            UnityInstalls.LazyInitialize();

            string path;

            if (UnityInstalls.unityInstalls.TryGetValue(unityVersion, out path) == true)
            {
                return(Path.Combine(path, @"Editor\Unity.exe"));
            }
            return(null);
        }
        public static void      SetPath(int i, string path)
        {
            UnityInstalls.LazyInitialize();

            if (i >= 0 && i < UnityInstalls.installPaths.Count)
            {
                UnityInstalls.installPaths[i] = path;
            }

            UnityInstalls.UpdateUnityInstalls();
            UnityInstalls.Save();
        }
        private static void     UpdateUnityInstalls()
        {
            UnityInstalls.unityInstalls.Clear();

            for (int i = 0, max = UnityInstalls.installPaths.Count; i < max; i++)
            {
                UnityInstalls.ExtractUnityInstalls(UnityInstalls.installPaths[i]);
            }

            if (UnityInstalls.UnityInstallsChanged != null)
            {
                UnityInstalls.UnityInstallsChanged();
            }
        }
        public static void      AddPath(string path = null)
        {
            UnityInstalls.LazyInitialize();

            if (path == null)
            {
                if (UnityInstalls.installPaths.Count > 0)
                {
                    UnityInstalls.installPaths.Add(UnityInstalls.installPaths[UnityInstalls.installPaths.Count - 1]);
                }
                else
                {
                    UnityInstalls.installPaths.Add(string.Empty);
                }
                UnityInstalls.Save();
            }
            else if (UnityInstalls.installPaths.Contains(path) == false)
            {
                UnityInstalls.installPaths.Add(path);
                UnityInstalls.UpdateUnityInstalls();
                UnityInstalls.Save();
            }
        }
        private static void     LazyInitialize()
        {
            if (UnityInstalls.installPaths == null)
            {
                try
                {
                    string rawPaths = EditorPrefs.GetString(UnityInstalls.UnityInstallPathsPrefKey);

                    if (string.IsNullOrEmpty(rawPaths) == false)
                    {
                        string[] paths = rawPaths.Split(UnityInstalls.Separator);

                        if (paths.Length > 0)
                        {
                            UnityInstalls.installPaths  = new List <string>(paths);
                            UnityInstalls.unityInstalls = new Dictionary <string, string>();
                            UnityInstalls.UpdateUnityInstalls();
                        }
                    }
                }
                catch (Exception ex)
                {
                    Debug.LogException(ex);
                }
                finally
                {
                    if (UnityInstalls.installPaths == null)
                    {
                        UnityInstalls.installPaths = new List <string>();
                    }
                    if (UnityInstalls.unityInstalls == null)
                    {
                        UnityInstalls.unityInstalls = new Dictionary <string, string>();
                    }
                }
            }
        }