Beispiel #1
0
        public override void    Import(Replay replay, ByteBuffer reader)
        {
            int count = reader.ReadInt32();

            this.data.Clear();
            this.data.Capacity = count;

            for (int i = 0; i < count; i++)
            {
                TouchModuleEditor.TouchesState state = new TouchModuleEditor.TouchesState();
                state.time = reader.ReadSingle();

                int touchesCount = reader.ReadInt32();
                state.touches = new TouchModuleEditor.TouchesState.Touch[touchesCount];

                for (int j = 0; j < touchesCount; j++)
                {
                    state.touches[j].x        = reader.ReadSingle();
                    state.touches[j].y        = reader.ReadSingle();
                    state.touches[j].fingerID = reader.ReadInt32();
                }

                this.data.Add(state);
            }
        }
Beispiel #2
0
        public override void    OnGUIReplay(Rect r)
        {
            float w = r.width;

            TouchModuleEditor.TouchesState state = this.data[this.index] as TouchModuleEditor.TouchesState;

            for (int i = 0; i < state.touches.Length; i++)
            {
                r.x     += state.touches[i].x;
                r.width  = 2F;
                r.y     += state.touches[i].y - 5F;
                r.height = 11F;
                EditorGUI.DrawRect(r, Color.black);

                r.x     -= 5F;
                r.width  = 11F;
                r.y     += 5F;
                r.height = 2F;
                EditorGUI.DrawRect(r, Color.black);

                r.x     += 5F;
                r.y     += 5F;
                r.width  = w;
                r.height = 16F;
                EditorGUI.LabelField(r, state.touches[i].fingerID.ToString());

                r.x -= state.touches[i].x;
                r.y -= state.touches[i].y - 5F;
            }
        }