public abstract SetRecordVector2 ( string strRecordName, int nRow, int nCol, NFVector2 obj ) : bool | ||
strRecordName | string | |
nRow | int | |
nCol | int | |
obj | NFVector2 | |
return | bool |
public override bool SetRecordVector2(NFGUID self, string strRecordName, int nRow, int nCol, NFVector2 objectValue) { if (mhtObject.ContainsKey(self)) { NFIObject xGameObject = (NFIObject)mhtObject[self]; return(xGameObject.SetRecordVector2(strRecordName, nRow, nCol, objectValue)); } return(false); }